epicenter00
SOC-13
Not speaking at all of what's in this or that supplement, I would imagine that starships are actually extremely difficult to get into in the Traveller universe.
Traveller in general is very materialistic; "property is more valuable than life" is a view that is propagated from the very top of the Imperium's social system. In thinking in the Imperium, starships would be treated more as homes than vehicles. Vehicles have easy rescue systems in case of accidents and are thought of as reasonably easy to replace. Homes are fortified against intrusion because it's your refuge.
Rescue systems may be required by Imperial space law, but I'd imagine everyone would regularly flout them and deactivate or otherwise circumvent them. A panel with a RESCUE sticker stuck to it that you hit to blow the cockpit is right out. The rescue systems would be sort of considered a joke: inspection time comes around when they're reinstalled or reconnected, the engineer hastily unwelds the thick armor plate in front of the easy access RESCUE door, and so on; the hazard of having your precious ship stolen is worse than the (unlikely) scenario of space rescue. "Cool" ship inspectors probably joke about it with captains, jerk inspectors penalize you fiscally but still don't downcheck your ship.
Anything that five guys and/or gals could do in like 10 minutes to an hour is definitely out, especially if it could be done stealthily. I figure that thrilling space jackings are pretty rare and most people actually just seize starships on the ground; subsequently anything that resembles a ground highjacking method (ie; a bunch of people in spacesuits trying to figure out how to get into a ship) is going to be extremely hardened against. It'd make a ship thief's job too easy; just wait until all or most of the occupants have left (given a ship usually lays over for a week on a world, it's long enough to stake out) and run up to the ship and do whatever you have to do in order break into the ship.* Once that's done, fly it off to another aerospace port on same planet most likely. While weapons laws might be restrictive in most starports, they're a part of Imperial law and not local law and I think everyone in the startowns of the Imperium realize that spacers are usually armed; spacers tend to be loners who like the privacy and don't consider it worth their lives to be good Samaritans. Even if they see something, many are just going to be "not our business."
Rescue equipment in the Third Imperium I would imagine would actually be large, bulky, and hard to hide: It'd be basically some brute force method like the Jaws of Life on Steroids. Ships that expected to find other ships in trouble -- rescue crews, "pirates" (opportunists), and military patrol vessels would have them. Everyone else, it'd be a few tons of dead weight that'd be better spent carrying cargo or paying passengers.
* This is assuming the ship thieves / repo (wo)men haven't just figured out crews are basically lonely and just hire a cute girl to pose as a fruit seller selling fresh citrus or something to come by pushing a cart - man or woman, they're going to go outside to buy some fresh citrus and talk to a harmless girl just to have someone different to talk to after being cooped up in a ship for a week+.
Traveller in general is very materialistic; "property is more valuable than life" is a view that is propagated from the very top of the Imperium's social system. In thinking in the Imperium, starships would be treated more as homes than vehicles. Vehicles have easy rescue systems in case of accidents and are thought of as reasonably easy to replace. Homes are fortified against intrusion because it's your refuge.
Rescue systems may be required by Imperial space law, but I'd imagine everyone would regularly flout them and deactivate or otherwise circumvent them. A panel with a RESCUE sticker stuck to it that you hit to blow the cockpit is right out. The rescue systems would be sort of considered a joke: inspection time comes around when they're reinstalled or reconnected, the engineer hastily unwelds the thick armor plate in front of the easy access RESCUE door, and so on; the hazard of having your precious ship stolen is worse than the (unlikely) scenario of space rescue. "Cool" ship inspectors probably joke about it with captains, jerk inspectors penalize you fiscally but still don't downcheck your ship.
Anything that five guys and/or gals could do in like 10 minutes to an hour is definitely out, especially if it could be done stealthily. I figure that thrilling space jackings are pretty rare and most people actually just seize starships on the ground; subsequently anything that resembles a ground highjacking method (ie; a bunch of people in spacesuits trying to figure out how to get into a ship) is going to be extremely hardened against. It'd make a ship thief's job too easy; just wait until all or most of the occupants have left (given a ship usually lays over for a week on a world, it's long enough to stake out) and run up to the ship and do whatever you have to do in order break into the ship.* Once that's done, fly it off to another aerospace port on same planet most likely. While weapons laws might be restrictive in most starports, they're a part of Imperial law and not local law and I think everyone in the startowns of the Imperium realize that spacers are usually armed; spacers tend to be loners who like the privacy and don't consider it worth their lives to be good Samaritans. Even if they see something, many are just going to be "not our business."
Rescue equipment in the Third Imperium I would imagine would actually be large, bulky, and hard to hide: It'd be basically some brute force method like the Jaws of Life on Steroids. Ships that expected to find other ships in trouble -- rescue crews, "pirates" (opportunists), and military patrol vessels would have them. Everyone else, it'd be a few tons of dead weight that'd be better spent carrying cargo or paying passengers.
* This is assuming the ship thieves / repo (wo)men haven't just figured out crews are basically lonely and just hire a cute girl to pose as a fruit seller selling fresh citrus or something to come by pushing a cart - man or woman, they're going to go outside to buy some fresh citrus and talk to a harmless girl just to have someone different to talk to after being cooped up in a ship for a week+.