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Flous?

Daddicus

SOC-13
I'm looking at a world/system for an adventure I'm generating. The world Flous (Ley sector, Frontier Worlds subsector) is ideal for my needs.

Does anybody know if there has ever been any published information for Flous? There's nothing in the Wiki other than the sector/subsector.

(For my needs, I would strongly prefer a world that has never been published. Eventually, I hope to publish this adventure.)

Thanks!

Jim
 
Yeah, it actually works out great for what I'm doing. The Imperium has interdicted it because of the draconian laws. But, with the low tech level (6), the locals don't care about other worlds in their system. And, nobody wants to trade with them, since they don't even have a starport (X).

The mafia-equivalent in that sector (the Committee) has taken the opportunity to set up shop on a couple of the other bodies in the system. Safe from the local constabulatory and generally safe from the Imperium's prying eyes, they can do their dirty deeds with relative impunity.

So, the system DOES have a starport of sorts. But, nobody outside of the Committee knows about it, nor can other groups use it. And, the Committee intends to keep it that way.
 
I'm looking at a world/system for an adventure I'm generating. The world Flous (Ley sector, Frontier Worlds subsector) is ideal for my needs.

Does anybody know if there has ever been any published information for Flous? There's nothing in the Wiki other than the sector/subsector.

(For my needs, I would strongly prefer a world that has never been published. Eventually, I hope to publish this adventure.)

Thanks!

Jim

I just updated to wiki to include canonical information:

[http://wiki.travellerrpg.com/Flous_(world)) ]

It appears that while UWPs and basic data appeared previously, no one has developed any further detail. I still need to check the JG source.

Hope that helps.

Shalom,
Maksim-Smelchak.
 
Thanks, guys!

The players thought the intro part was pretty good. The first few hours are a mystery of sorts, which they figured out after 2-3 hours of playtime.

Now that they know what happened to them, it's time to figure out why they're still not in the predicament they were in. But, that requires stealing a pinnace and making it functional.

Then they'll have an even larger mystery. BWUAHAHahahaha!

My plan is a 3-session adventure, and it's looking like it's right on schedule so far.
 
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