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Fleets, IN organization, and general TO&E.

In the IN & IM Ranks and insignia we got into a discussion of actual structure of the Imperial Navy. Traveller uses terms Imperial Navy fairly consistently but below that there is Reserve Fleet, Colonial Fleet and Squadron and Planetary defense squadrons.

Most of the Canon work, I have seen, that explicitly lays out the structure of the IN comes from MT instead of CT. While there are some vague references in CT the Navy isn't really laid out in structure. In FSOTSI and The Rebellion Sourcebook the Imperial Navy is laid out as 3 distinct levels (or 4 depending on how you read it.)

The Imperial Navy has one Named Fleet for each sector and each subsector has one numbered fleet. Each subsector has in addition a numbered reserve fleet, generallly maintained by the Imperial Navy and composed of obsolecent and mothballed ships. Systems with sufficient resources may raise "Colonial Squadrons" Which are considered part of the Reserve Fleet.

The final level is the System defense forces which consists of non-jump capable units of various capability, from 10T fighters to 50+KTon monitors.

That material is from MT FOTSI and Rebellion Sourcebook but is also found in T20 material.

Now one system's squadron may be another's fleet. And a system like Mora, Rhylanor, Trin and Glisten have the resources to easily construct more than just a Squadron but a fleet of combat vessels in their own name. Which would be a Colonial Navy, Colonial Fleet or Colonial Squadron depending on how you wanted to classify it but that is just a name and technically they would fall under their Subsector's Reserve Fleet augmented by obsolete ships mothballed and/or kept active for training purposes. Supp 9 does list the Atlantic class as obsolete and being relagated to second line duties. (Reserve Fleet?) Though compared to the other Cruisers in Supp9 it is still, IMHO, overall the best one in the supplement.



CT in Sup 9 started a Squadron as a group of 4-8 ships of similar type supported byt other ships, (escorts and auxillaries) Being BatRons, CruRons, DesRons etc. And implied that 8 was the norm for a full strength Ron. FOTSI cut that down to 4-5 as the size of a normal Ron. T20 material also has it at this half size level. Though in most Traveller material I have read BatRons based on Battle Riders generally has 6 riders as the typical size of a BatRon.

T20 lists a Numbered Fleet as a BatRon or CruRon plus DesRons, Escorts and Auxillaries. MT doesn't state how many Capital ship Squadrons make up a Numbered Fleet. That would mean there were only 16 Rons of Capital ships in a Sector Navy. Given the size of a Sector that strikes me as relatively small. Especially since it also states that Batrons are generally deployed intact.


Other than the basic glossing of terms in LBB5 and the limited material in Supp 9 there is little to go on in CT Canon.

MT's material on fleets is internally consistent and apparently adapted in T20. (MTs material looks like it was copied from FSOTI to Rebellion Sourcebook or vice-versa.)

(I will admit I don't own everything produced for CT but I do have LBB 1-6, Supp 1-13, Adventures 1-13, Mayday, Snapshot, FASA's Adventure Ships Volume 1, and Aslan Mercenary Vessels. With MT I am limited to the basic books, FSOTSI, Referee's Companion, Rebellion Sourcebook, and Digest Group's Vargr and Vilani Supplement and 101 vehicles. In T20 I do admit to having virtually everything actually published. All the TA and Epic Adventures plus Gateway to Destiny and of course the THB. I never did buy the TNE material but as it is after the collapse it isn't really relavent to Fleet composition, and while I never even saw T4 to purchase it, reportedly, does take place in the Early days of the Imperium (Almost 1000 years before the time frame I have played in.)

I guess that leaves material in Gurps GT as still open. I have never read it and since it is a what if the Rebellion never happened. One would think that GT and MT would be mutually exclusive anyway.
Sorry couldn't resist. I haven't seriously looked at GT though perhaps I should, it does appear to have decent material in it.

OK after all that if you read that far congratulations and thanks for bearing with me.

What other interpretations of Fleet Structure is anyone else using?
 
I use a blend of CT and MT for naval organization in my 3rd Imperium.

Individual worlds may have ships organized into system defense forces (the "planetary navies" of HG). If these ships are jump-capable, they are also automatically ships of the local Colonial Fleet. During peacetime these "colonial" ships (the term "colonial" is not always used; people from worlds like Rhylanor get upset when you refer to their homeworld as a "colony") stay at home or help to patrol the local subsector. Acting in this manner, the local "colonial" fleet is the "subsector navy" of HG. In the more settled parts of the Imperium, they are actually called the "subsector fleet," even though their patrol area may cover more or less than one subsector. Colonial/subsector fleets are given a formal name based on their home subsector. The crews of these jump-capable ships are recruited from and paid by the worlds owning the ships, but they swear allegiance to the 3rd Imperium and when the colonial/subsector fleet is called to service outside their local area (by the Imperium) the 3rd Imperium becomes responsible for paying the crews and providing logistical support for the ships.

Other "subsector navies" exist: these are the naval forces of independent or autonomous multi-world governments (larger Aslan clans, The Sword Worlds, the Darrians and the Vegan Autonomous District are examples).

Note that the Imperium does not pay for any of these forces, although the 3rd Imperium does sell older ships at cut-rate prices to member worlds and friendly governments.

The actual Imperial Navy (the forces paid for by the 3rd Imperium) are divided into two main forces: Active and Reserve. The Active force is the ships fully in commission. The Reserve force is composed of older ships in orbital storage (mothballs) at the naval depots.

The Active force is divided up into one named fleet for each sector (roughly speaking, that is; some fleets cover more than one sector and some sectors have more than one fleet). The Reserve force has one named Reserve fleet at each naval depot, but this is just an administrative command and if Reserve ships are commissioned they are assigned to named fleets of the Active forces.

The Reserve force is rarely used: it takes a long time and a great deal of effort to mobilize any substantial part of the Reserve, so it would normally only be done during a war that is expected to last for many years. The normal practice is to use the Reserve to provide more escorts and other small ships (couriers, scouts) during a time of crisis, since these smaller ships are much needed and can be quickly activated without requiring large crews.

A Squadron is a grouping of similar ships that perform a similar function (battleships, carriers, transports). A squadron of capital ships usually has a squadron or two of escorts assigned to it, and they all tend to stick together. In casual usage referring to a "BatRon" also includes the assigned escort squadrons as well. Capital ship squadrons are supposed to have 8 ships at full strength and almost never have more but often fall short of this, especially in wartime. Escort squadrons are also supposed to be 8 ships strong, but these vary all over the lot; some squadrons of larger escorts (15,000 Destroyer Leaders) have only 4 ships, while a DesRon of Midu Agashaam DD's can have up to 20 ships. Squadrons have numbers that are supposed to be sequential within the Imperium as a whole. This practice is still followed in part by forbidding the assignment of the same number to two of the same type of squadron, but there are many gaps in the sequence where squadrons were disbanded or lost in action and never replaced.

Squadrons of the colonial/subsector fleet will have numbers assigned by the Imperial Navy, but if an entire colonial squadron is provided by a single world that world's name is normally used as an informal name for that squadron. Some worlds are wealthy enough to pay for more than one squadron, and in such cases the squadrons receive a number attached to the name (the 1st and 2nd Regina CruRons, for instance).

A named fleet of the Active force will have several squadrons of capital ships (at least 6 and usually at least twice that, a mix of BatRons and CruRons) and the Navy tries to have at least two escort squadrons for each capital ships squadron.

The Reserve force is not organized into squadrons and ships commissioning from the Reserve are usually assigned as replacements for lost ships in already-existing squadrons, although smaller ships from the Reserve may be organized into new squadrons before being sent to join the Active force.

Note that during operations, a named Sector fleet is usually split up into smaller numbered fleets to cover various objectives. These numbered fleets are purely tactical groupings and are supposed to have no permanent existence. In practice Sector Admirals usually keep some numbered fleets in being at all times.
 
I use the structure I wrote about in Travellers Aide#7: Fighting Ships. While it doesn't go down into massive levels of lower detail, due mainly to some inconsistencies, but on the whole it is as you described with the exception that I considered it necessary to add a CarRON to the squadron makeup.
 
Yah, there can carriers added to capital ships squadrons. Heck, in some navies carriers are thought of as capital ships in their own right.

I would think that in most cases a full Carrier Squadron would be too much fighter support for a single BatRon, and the CarRon would be broken up into two or more CarDiv (Carrier Divisions) which would each be attached to one BatRon/CruRon.

And then there's BatRons that need no outside fighter help, like a BatRon of Tigress class DNs, which has 2400 fighters of its own.
 
Based on the capability of fighters in Traveller, While a Carrier is the size and would typically rate being classified as a Capital ship, they are little more than Auxilaries in terms of combat capability. No matter what version of Traveller you use fighters are pretty useless against a typical capital ship. Against unarmored merchants, against unarmored escorts, against typical corsairs they are ideal. But against Capital ships, they aren't very useful One other place they are extremely useful is against ground forces especially if a VFR Gauss gun is mounted. (I like the Pulse Laser, Missile, VFR Gauss Gun mix for a fighter.
) So in MTU Carriers have always been around as a support ship, especially in support of Marine operations but not truly a Capital Ship.


Originally posted by Ben W Bell:
I use the structure I wrote about in Travellers Aide#7: Fighting Ships. While it doesn't go down into massive levels of lower detail, due mainly to some inconsistencies, but on the whole it is as you described with the exception that I considered it necessary to add a CarRON to the squadron makeup.
 
According to FSOTSI a CarRon consists of one Carrier, one Cruiser and some escorts and auxillaries. (And of course the Fighters.)

Not since WWII has a Carrier Squadron consisted of more than 2 carriers and in most cases it is one. Now in WWII there were battles where the US deployed a large number of Carriers. Imagine the headaches though when a 1000 aircraft strike came back from an air raid. You are talking about landing on 10 or more postage stamp sized targets that all look alike and you are in traffic with possible combat damage.

How do you know where to land?


The difference between a Wet Navy Carrier and a Traveller Carrier is that an Alpha Strike (everything flies) can sink an opposing fleet. An Alpha Strike in a Traveller Carrier is likely to leave you with no fighters and some light damage against 4 Atlantic Cruisers and escorts. (And in most cases you are likely to lose the carrier as well.)


Originally posted by The Oz:
Yah, there can carriers added to capital ships squadrons. Heck, in some navies carriers are thought of as capital ships in their own right.

I would think that in most cases a full Carrier Squadron would be too much fighter support for a single BatRon, and the CarRon would be broken up into two or more CarDiv (Carrier Divisions) which would each be attached to one BatRon/CruRon.

And then there's BatRons that need no outside fighter help, like a BatRon of Tigress class DNs, which has 2400 fighters of its own.
 
Yes, I know fighters in TRAVELLER are of marginal effectiveness. At lower TLs (7-12) fighters are less ineffective from the lack of advanced computers for ships and the lack of effective nuclear dampers (making nuclear missiles potential ship-killers). Such lower TL navies might still think of carriers as capital ships.

Bhoins is right that the number of ships (especially capital ships) in a Squadron will depend on how many capital ships a navy has. If a smaller navy only has 4 battleships, each one is likely to be the center of a battlegroup that might be referred to as a "Battle Squadron." Of course, if this navy is facing an enemy that groups all its BB's in one place, they'll have to do the same or risk defeat in detail.
 
Actually if you aren't going to group your Battleships into squadrons, forming a line or wall of battle, you might as well not build them. Stick to Cruisers. In general a Battleship is marginally more effective than a Cruiser for quite a bit more cost. (Both economically and manpower wise.) The Cruiser throughout history and fiction is the stuff of independent commands.

Probably why as soon as the short comings of the US Navy's surface warfare capability was fixed, (lessons learned in the Falkland's by the British) the Battleships that were activated to fill the gaps were retired again. They cost too much to maintain for too little gain in firepower. Independent deployment of Battleships other than the US use of the Iowa class (when they were the only Battleships in the world) is few and far between. The Bismark being the only actual naval combat that I can remember when a Battleship engaged in combat with other battleships alone. Most other historical battleship engagements had a minimum of two involved on each side. (You can call the HMS Hood what you like but it was definitely on the Battleship size and capability of Battlecruiser and most Navies would have it classified as a Fast Light Battleship.)

Originally posted by The Oz:
Yes, I know fighters in TRAVELLER are of marginal effectiveness. At lower TLs (7-12) fighters are less ineffective from the lack of advanced computers for ships and the lack of effective nuclear dampers (making nuclear missiles potential ship-killers). Such lower TL navies might still think of carriers as capital ships.

Bhoins is right that the number of ships (especially capital ships) in a Squadron will depend on how many capital ships a navy has. If a smaller navy only has 4 battleships, each one is likely to be the center of a battlegroup that might be referred to as a "Battle Squadron." Of course, if this navy is facing an enemy that groups all its BB's in one place, they'll have to do the same or risk defeat in detail.
 
Note that most navies (I mean real word navies, not Traveller navies) use a dual structure.

1) An 'operational' one where the navy assets are organised in a numered fleet, task force, task group, task unit and task element structure.

2) An 'administartive' one where the navy is organised in commands, groups, flotillas, squadrons and divisions (with flotillas and divisions having little effective use and existing mostly for the admin structure to count as many levels as the ops structure).

The admin structure is motsly fixed, and a given ship is likely to spend most of is life in a given command, in a given group... On the other hand #ed fleet, TF, TG, TU et TE are build on a case by case basis with whatever ship is needed for a given task. Note that some TF or TG are semi-permanent like the various STANAVFORXXXs but their composition is entierly mission oriented: should the mission evolve they're mission would too. A given TF can use ships from various command, and as such, a given ship as two chain of command: one going up her squadron trough her group until her command and handling personnel and major maintenance (like drydock times) and one going up her TG, TF and so on, up to her #ed fleet and handling the actual combat use of the ship...

A Traveller exemple of such a structure would be the naval forces deployed in District 268. Made up of ships based both in Glisten and the Five Sisters (part of two different 'commands' according to US structure) and reporting to them for admin and major logistic concerns but operating under the command of a single task force whose mission would be patrol and show the flag in Distcict 268.

As officer of the Agidda, a Kinunir assigned to patroling the district (well officialy at least, but never mind), my paycheck is signed by the financial office of NAVCOMGLIS, Glisten Naval Command; and if my ship needed a major overhaul (well, she does), it would happen somewhere in Glisten subsector; on the other hand our actual orders, like our patrol itineraty, come from the head of TF 10182 (fictive number, I haven't tough of a structure for TF and TG numbers, not yet) the officer commanding all the units patroling district 268. About two third of the TF ships are admistartively part of NAVCOMGLIS while the last third is part of NAVCOMFISIS, Five Sisters Naval Command.

To make the things a little bit worse in US structure carried planes a separate admin stucture (but operate in the same ops structure) than the ships. And the subs are again in a separate admin stucture (but again the same ops one). The subs are organised in commands, forces groups, flotillas, squadrons and divisions, like the ships while the planes are organized in commands, wings, goups. The ground instalation of the navy are part of again a different structure mostly admin (bases are never included in the ops stucture). That structure is broken down in Forces, Regions, Bases and Installations.

Well, that's about it...

Hope I made it all messy and complicated enough... ;)
 
Originally posted by Bhoins:
Now one system's squadron may be another's fleet. And a system like Mora, Rhylanor, Trin and Glisten have the resources to easily construct more than just a Squadron but a fleet of combat vessels in their own name. Which would be a Colonial Navy, Colonial Fleet or Colonial Squadron depending on how you wanted to classify it but that is just a name and technically they would fall under their Subsector's Reserve Fleet augmented by obsolete ships mothballed and/or kept active for training purposes.
How many navies does the US have? I submit that the term 'navy' is not interchangable with 'fleet' (Though a navy may sometimes consist of only one fleet). I further submit that a subsector navy (if it exists at all) would be an organization that was separate from the Imperial Navy. Likewise planetary navies are not part of the Imperial Navy.

CT in Sup 9 started a Squadron as a group of 4-8 ships of similar type supported byt other ships, (escorts and auxillaries) Being BatRons, CruRons, DesRons etc. And implied that 8 was the norm for a full strength Ron. FOTSI cut that down to 4-5 as the size of a normal Ron. T20 material also has it at this half size level. Though in most Traveller material I have read BatRons based on Battle Riders generally has 6 riders as the typical size of a BatRon.
I think this is a mistake. In SMC BatRon 154 is called a BatRon, but it's actually only a CruRon, seven cruiser-sized combat vessels. I resuse to believe that seven 20,000 T battleriders can be a match for 6-8 200,000 battleships even if the battleships have to spend 45% on their jump drives and fuel tanks.

T20 lists a Numbered Fleet as a BatRon or CruRon plus DesRons, Escorts and Auxillaries. MT doesn't state how many Capital ship Squadrons make up a Numbered Fleet. That would mean there were only 16 Rons of Capital ships in a Sector Navy. Given the size of a Sector that strikes me as relatively small. Especially since it also states that Batrons are generally deployed intact.
Not to mention that a sector fleet is supposed to number roughly 1000 combat vessels. That would make the average regular numbered fleet average 62.5 ships, or 8-10 squadrons of 8-10 ships each.


Hans
 
Originally posted by Hans Vermeylen:
A Traveller exemple of such a structure would be the naval forces deployed in District 268. Made up of ships based both in Glisten and the Five Sisters (part of two different 'commands'
Isn't District 268 controlled from Glisten? I'd think whatever military was deployed there would be deployed entirely from Glisten (probably with partial financial support from the sector and Imperial levels).
 
Originally posted by RainOfSteel:
</font><blockquote>quote:</font><hr />Originally posted by Hans Vermeylen:
A Traveller exemple of such a structure would be the naval forces deployed in District 268. Made up of ships based both in Glisten and the Five Sisters (part of two different 'commands'
Isn't District 268 controlled from Glisten? I'd think whatever military was deployed there would be deployed entirely from Glisten (probably with partial financial support from the sector and Imperial levels). </font>[/QUOTE]I'm not sure that's specified anywhere. Mertactor and Mille Falcs are the only two Imperial worlds in District 268, so civilian government comes from Glisten (IIRC Mertactor has a marquis who is a vassal of the Duchess of Glisten. But as for Imperial Navy coverage, the subsector could either be entirely under the 100th in Glisten or split between the 100th and the 208th in Five Sisters. Both setups could work.

The text on p. 73 in BtC only mentions the 100th, so on balance I' go with that, but the text is not what you'd call real explicit.


Hans
 
This is more of a IMTU posting but given the ineffectiveness of carriers and fighters against most ships I don't really use them much. Also my TU is derived [ripped off if you will] from the nations of Europe circa 1890-1914 and I give my pocket empires the realtive strengths of each of the powers e.g "Britain" has a large advanced navy while "Germany" has a powerful army and a growing but smaller navy. Organization is derived from the organizations of the day. I use a reprint of Jane's Fighting Ships of 1914-1918 for structure and ship names. It's a sort of mix of "Diplomacy", 2300AD and Traveller/Pocket Empires. The advantage is that each power has somewhat different organization and strengths.
 
Hans: The US has only two military Navies... each with separate command chains for both admin and combat command. The Submariners are by some accounts almost a separate service.

The numbered fleets are effectively a command staff and whatever ships and battlegroups happen to be assigned to the theater.

Note also: US naval aviators are in squadrons, whcih may be mixed/matched at the whim of the admirality.... so a particular squadron could be reassigned from carrier to shore or vice versa, while the carrier and her non-aviation crewmen get stuck in the theater. Ostensibly, this is to provide for combat loss replacement with integrated units, so the remainder of the outgoing unit can be cadre for the replacement personell.... In truth, it is a far murkier thing.

Now, IMTU I use a hybrid of the MT system and the CT methodology.
The Named Sector Fleets are, IMTU, ad hoc as to complement, with a stable command group.
I use the numbered fleets as written.
Reserve Fleets are second line units, part of the "Sector Navy", during peace time, they are seconded to the sector duke on request.
Collonial Navies: include Sector, Subsector, and System.

the Sector Duke's personally funded ships, and during peace, the reserve fleets, for the Sector Fleet. Usually, this is kept for showing the flag more than real uses. When the reserves are dropped, they ammount to usually a large number of "PatRons" of Patrol craft, in the 200-1000 ton range. Primary goals are maintaining trade, and anti-piracy work.

The Subsector fleets: each subsector Duke is permitted to operate an anti-piracy navy. Few of these ships are even as big as destroyers... Again typically PatRons, but actually more likely to have DesRons and CruRons, which form the bulk of the colonial fleet.

Local Fleets: Any world or multi-world polity may field an anti-priacy fleet. Likewise, they may fund an imperially trained vessel (or more) which are part of the colonial fleet.
 
Well the US only really has two Navies. The US Navy and the US Coast Guard. (though the COast Guard isn't named Navy it is its own independent branch not even under the department of defense.) The US does have 51 different Armies and Air Forces though. Because aside from the US Army, there is also the Indiana Army National Guard, the Texas Army National Guard, etc. The New York Air Guard, etc. These entities, while subject to call up by the Federal Government and partially funded by the Federal Governemnt are largely funded in teh State Budget and each State's Governor, not the President is the Commander in Chief of their respective National Guards.

I would think the Colonial Navies would work in a similar way. Imperial subsidies and subject to activation but belonging to the locality where they were raised.

Each of the worlds in the 3rd Imperium has much more independence than any state in the US. So I can see each that finds it economically feasable having their own Navy.

Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Now one system's squadron may be another's fleet. And a system like Mora, Rhylanor, Trin and Glisten have the resources to easily construct more than just a Squadron but a fleet of combat vessels in their own name. Which would be a Colonial Navy, Colonial Fleet or Colonial Squadron depending on how you wanted to classify it but that is just a name and technically they would fall under their Subsector's Reserve Fleet augmented by obsolete ships mothballed and/or kept active for training purposes.
How many navies does the US have? I submit that the term 'navy' is not interchangable with 'fleet' (Though a navy may sometimes consist of only one fleet). I further submit that a subsector navy (if it exists at all) would be an organization that was separate from the Imperial Navy. Likewise planetary navies are not part of the Imperial Navy.
</font>[/QUOTE]
 
Bhoins opined:

"No matter what version of Traveller you use fighters are pretty useless against a typical capital ship."


Mr. Bhoins,

Let us return to first principles...

If you insert the phrase at higher tech levels into the sentence I snipped above, I will enthusiastically agree with you. Otherwise, you're talking throuhg your hat.

Until mid-rated nuclear dampers appear AND armor costs drop AND megawatt per power plant dTon increases - roughly TL 13 - fighters are deadly. They will mission kill all but the most specialized vessels in one combat round via fuel hits.

"Against unarmored merchants, against unarmored escorts, against typical corsairs they are ideal."

Yes, PCs should fear them.

"But against Capital ships, they aren't very useful."

Against capital ships at higher tech levels, yes.


Sincerely,
Larsen
 
Bhoins opined:

"Probably why as soon as the short comings of the US Navy's surface warfare capability was fixed, (lessons learned in the Falkland's by the British)..."


Mr. Bhoins,

The 'shortcomings' you refer to dealt primarily with damage control. The amount of DC equipment aboard was greatly increased along with training in its use. The USN also stripped all the extra paint, linoleum, funiture, etc. from its surface vessels. These lessons helped USS Stark in the Persian Gulf survive the same type of missile hit that sank HMS Antelope.

The Phalanx/CWIS system also got a push, not in development as it already was in use, but in deployment.

The only other lesson the British 'learned' in the Falklands is that you need real air defense vessels and real carriers, not some elderly WW2 vintage escort carrier hauling sub-sonic jump jets along with some jack-of-all-trades ASW vessels sporting a few SAMs. The Argie air force would have never scratched the paint on a real carrier task force.

"... the Battleships that were activated to fill the gaps were retired again. They cost too much to maintain for too little gain in firepower."

The IOWAs were reactivated as a 'cheat' to reach Reagan's promise of a 600-ship navy more rapidly, nothing more. As you note, they carried very little 'bang' for the 'buck' and were retired after a decent interval.


Sincerely,
Larsen
 
Hans Vermeylen wrote:

"Hope I made it all messy and complicated enough... ;) "


Mr. Vermeylen,

Pretty much exactly what I posted to the TML ~2 years ago, even down to the administrative grouping names; i.e COMPATGLIS for command, patrol, Glisten or COMBATREG for command, battle, Regina, etc.

To answer the thread's original question; Yes, both Five Sisters and Glisten (and maybe even Lunion) will deploy assets to District 268 for duty there. Once those assets arrive, they fall under whatever command the Imperium has in place there, much like how both the USN's 2nd Fleet (CONUS Atlantic) and 3rd Fleet (CONUS Pacific) deploy assets to the Indian Ocean/Persian Gulf where they fall under the comand of the US 5th Fleet.


Sincerely,
Larsen
 
Hi !

If considering MT ruleset fighters are quite interesting

A TL 15 fighter with a def DM of 17 (!) is very hard to hit.
Regular hits on capital ships are mostly not harmful, but usage of Fleet and ShipTactics pool makes them even more dangerous.
Depending on the interpretation of the "Visual range pinpoint hit" rule they can cause critical damage to even a capital ship (StarWars mode).

Well, thats MT.

Could somebody describe that more detailed for CT/T20 or Gurps, too ?

Regards,

Mert
 
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