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First T20 session...

Nearside

SOC-12
Hello, all. I thought I'd do a quick summary of the first T20 session that I ran on Tuesday night, and how it went. If no one is interested, let me know and I'll either not continue or delete the post.

Character Generation
I've got four players, and we rolled most of the characters up last week. One of the players couldn't make it, so I lent him my spare copy of the THB at the weekend.

We have a Marine/Merc, about 38 years old with some decent piloting skills.
We have a journalist (Professional/Traveller) who is just starting the TAS Field Reporter Prestige Career as a PC.
We have a Medical Doctor turned Criminal (Academic/Rogue) who has some unusual 'medical' skills for a doctor. I have a feeling that he'll be doing some 'Mercy Killings' along the way.
Finally we have a 42 year old Academic who has spent much of his time researching the Ancients, and there's plenty of plot hooks in there for me to use later.

The game is set in 997, and the PC's started on Sentry, having arranged to meet up several years ago on this date in order to seek their fortunes together. This allowed me to wave away any 'in character meetings' between them, and we can always flashback to those later.

The group were approached by a representative of an organization called Harvest White, who act as 'human resource' brokers for various groups around the sector. Lots of different jobs, legal and otherwise.

The job? Well, as a test to see if the relationship between the PC's and Harvest White would work out, the PC's were asked to simply fly out to an industrial arcology some hundred miles away and collect some data from a Harvest White 'part-timer', bring it back to the Starport and in return, Harvest White would offer the PC's a year long contract for freelance work and the use of a Far Trader.

Too good to resist...

I'll tell you all more if you like, just let me know...
 
Please continue.

 
Okie dokey...

The characters now have twenty four hours to retrieve the data. No problem.

They hire a sealed a/r and take an underwater trip to the arcology.

It's called Terminus, and is also the name of the company that owns it. They produce grav plates and thruster units specially designed for underwater use, and have a big contract with the Sentry navy. It's a relatively small arcology with just a couple of million people, about half of whom work for Terminus.

The group arrive after a bit of scary journey (a couple of 1's on their pilot rolls) and are searched by Terminus security. They get a four hour visa for their visit, and are impressed by the level of security.

Once inside the arcology proper, they make their way to the residential area to meet with Gregor Laashagar. He's not available and arranges to meet them a couple of hours later at a pretty nice eatery on the one of the mall levels.

Time ticks away before Gregor arrives, sweaty and nervous. He tells the group that the deal is off, and they can tell Harvest White that he's not giving them the data. He has a promotion coming up, and can't risk being caught selling data.

The group calmly tell him that backing out isn't an option. They call Valishvar (the Harvest White rep they met with earlier) and let him know the situation. He tells the PC's to do what they have to in order to get the data.

Their efforts at persuasion (blackmail) are succesful, and one of them goes with Gregor to a research lab several hundred levels below in order to get the data.

The characters finish their business just as their visa runs out, and make their way back to the Starport.

On the way, they take a look at the data, and notice that although there are several terabytes of information, none of it seems particularly 'secret' or valuable.

They are to meet Valishvar the next day in the bar they met him in initially (called Bruisers, by the way, cause the lighting and color scheme makes the place look like a big bruise).

They rent rooms at a low-scale hotel, and settle in for the night. The Doctor/Rogue (Dr. Jones) heads out to a bowling alley and hides the original disk in a locker and plays a couple of very poor games (He rolled 1 twice).

On his way back, he stops off for coffee in the hotel reception, and notices that there are two suspicious looking men hanging around. He takes note, then heads up in the elevator.

The Marine/Merc hears a knock at the door and assumes it's his buddy. But it isn't. Three guys with pistols demand to be let in to pick up the 'item' and a fight ensues. The Marine/Merc has his Laser Pistol and makes short work of the bad guys, especially when Dr. Jones turns up and helps out. They surprise the two thugs from downstairs who arrive a short time later in the elevator, and the group hunker down for the rest of the night, answering some questions from hotel security when they arrive.

The next day, they meet up with Valishvar, and hand the disk over. They are upset by the appearance of the thugs, but Valishvar shrugs it off, saying "You're all alive, aren't you?".

The group are taken to a berth in the 'port and shown their new ship. A Far Trader named Angel's Glory.

The ship comes with the following caveats:
1) Once you leave, you can't come back to Sentry for six months.
2) You have to do at least six jobs a year for Harvest White. We'll contact you.
3) Don't sell the ship. It belongs to HW. Don't strip it or do modifications to it.
4) Don't come back to Sentry for six months. Worth saying twice.

The group are basically free to do what they like in the meantime.

They are happy to have some transport, need to hire an engineer and maybe a gunner, and are curious as all heck as to why the ship has to leave the system so quickly and stay away so long...

Thus, the first session ended.

We played from about 7pm to about 10:30pm on Tuesday night, so we have three/four hours to play.

Let me know what you think, if you've got questions, ask away, and let me know if you'd like to read more about the crew of the Angel's Glory...
 
Did my first last week. The follow up is next wednesday.

Its a three member party. The nominal head is a noble/traveller, early thrities, dumb as a post (int 7... after advances). There is an ex-navy/ex-marine captain, running the noble's yahct, and a private security consultant.

Its 1120 (GT timeline) and the noble is asked by a cousin to look for her son who hasn't check in for some time. He was last heard from on Posiedon/Solmani Rim. So they head off there.

I have changed Posiedon... IMTU it is the world from Blue Planet. 1 million pop cative goverment waterworld.

Anyways they get to the highport, wander around, and run into a guy fleeing some thugs. He slips the PCs a data crystal and tells them to give it to the woman in the red hat at Vilenchta.

The security consultant finds Vilenchta. Its the restuarant in the new TAS hostel that is being built as the starport is expanded. She waltzes in to find a private function for the Fraternal Order of the Sacred Shrine (er.. shriners). They are all in their tradition uniform: the red fez. Half of them are women and she leaves after causing a bit of a ruckus.

Mean while, the captain tries briefly to crack the encryption on the data crystal without any luck. Then he and the noble try to track down the noble's cousin (Sahim).

They eventually figure out that Sahim had been staying at the Imperial Gloria in Haven (The only city and colonial capital... Posiedon is the captive of Quaver nearby). Sahim was still renting a room but hadn't been using it for five weeks. The staff knew he had been in three days earlier but he hadn't stayed the night.

Eventually they discovered that he was funding an expedition of some archeologist named Dr Wayne Evans to one of the less explored islands on the planet. (They called all of the adventure travel companies to find out it Sahim had contacted them... One called Red Sky Adventures Inc was equiping the expedition).

At this point the party was contacted by SPA security. At the same time as the ruckus at the Vilenchta restuarant, a woman was killed in one of the backrooms. The inspector and the captain, who took the call, failed to maintain a civilized standard during their conversation. The party then hired a law firm to deal with SPA security and set out to find the expedition.

The session ended with the parties arrival at the expedition's base camp where they met Sahim and Dr Evans.
 
Haven't played yet but next week should have some interesting reports.

When I dropped T20 on my local gaming group C.Th.U.L.U. I recieved so many responses that I decided to go with two campaigns: A four person, 'free trader' campaign which will use the Kursis Charter as it's starting point.

And a three player 'overflow' campaign that is going to be mercenary/diplomatic.

I hope to have both campaigns starting next week and I have all but one player generated.

Tuesday will be 'Kursis Charter' day (1830 to 2230)
The cast includes a Vargr, Rogue/Army/1st level belter (9th over all) with some minor technical skills a bunch of charisma skills and one of the higher BAB's in the party. He took his character sheet home with him so...

Acting as pilot is Gerard Tulani A vil/sol mix human, Navy 2/Professional 6 and able to begin leveling up as an 'Ace Pilot' with his 9th level

Acting as Engineer is a Pure Vilani, Belter 3/Academic 4/Navy 2.

Finally we have Smith Johns, the only character who doesn't hale from Sentry. Mixed Human, Academic 3/Marine 3/Professional 2. Aparantly Dr. Johns got itchy feet again after only four years of running his own private practice.

Going to work out plot hooks later with the party but there is lots of pottential. Some of them are on this forum... so... no spoilers guys.
 
The second Party is going to contain two Vargr and a psionic.

They too will be sent to The Linkworlds during the time frame of the Kursis charter. However they are basically a privateer q-ship.

For services to the imperium and because the powers that be just aren't sure what to do with a psionic and a couple of vargr high on recieving an MCG (the pilot) and an SEH (The engineer)
...
The party has been given a surplus frieghter, some upgunning, a nice minted letter making them official Navy Auxiliaries, and a 'Letter of Introduction' which they have been instructed to use when trying to make contact with MOJ, Naval Intelligence or other similar assets.

Their mission: To do what they can to make up for the withdrawl of fleet screening elements off of anti-piracy patrol duties. -- And to 'deal with threats to the imperium to the best of their abilities'.

NOW that campaign is later in the week. Good thing too....

I still have to work out the villains and some of the over arcing plot.
 
Aint it FUN to be exploring NEW ground....doing Something NEW.....

To Go where no MAN has gone before....OOOOPPPPSSSS

hehehehehehe :D :rolleyes:
 
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