I can't speak too specifically about events in the game yet as we're playing with limited intelligence and limited communications, but here's a few general observations I thought I'd share.
The background:
The Fifth Frontier War PBEM is now wrapping up Turn 5, the fifth week of the war; the game date is 215-1107. None of the players know whom is who; all communications are routed through the GM (me) and once the war started, communication delays were introduced. To avoid the housekeeping of tracking individual courier ships, the game assumes an inherent pool of J4 couriers available to all the fleets of both sides. The Zhodani have a pool of J5 couriers available between one fleet and Sector HQ, while the Imperials have a pool of J6 couriers.
Couriers will follow paths preferring friendly systems, neutral systems and enemy systems in that order, but it's kind of a virtual path; I look at the map and message log each turn and figure out if a given message has reached the intended recipients yet.
The Zhodani and Imperial sides each have a CINC who's parcelling out the forces and issuing orders to the fleet commanders. Most of these are players, but each side has or will have a few NPC fleets (room for more players, just drop me a note!) The Sword Worlds and Vargr have only one player apiece, so these players are doing double duty as CINC and as a fleet commander.
Friendly systems have a chance to get a courier off to warn of enemy incursions; having an A or B starport, a naval base or a scout base improve those chances.
Observations:
The comm lag is something to behold. I don't think it's giving too much away to say that the Zhodani entered the Jewell system turn 1 (some players haven't officially heard this in-game yet, but it shouldn't be a surprise). A jump-4 courier from Jewell to the sector HQ on Rhylanor, following the preferences I outlined earlier, still hasn't reached Rhylanor and won't until turn 6 - 6 weeks after the beginning of the war! (I should note that according to the canonical TNS entries, there must have been a jump-6 courier between Rhylanor and Regina, as the Zhodani ambassador delivered the declaration of war to Norris on 187-1107, and it was known on Rhylanor on 201-1107.)
Some of the more mobile players have also asked "Where's the mail from home?" The answer is, "Somewhere behind you!" Even J3 fleets can bounce around just ahead of the couriers for a couple of weeks, particularly if they're travelling through relatively back-water systems.
The astrography of the Marches, combined with these communications challenges, definitely leads to "theaters of command". The Abyss in Vilis and Lanth subsectors means operations down by the border with the Sword Worlds really are a totally separate war from things happening in Jewell and Regina subsectors. Communications between these regions takes almost as long as between them and HQ.
Things are just now getting to the stage where some of the players are receiving word of events that happend weeks ago - some far away, some relatively nearby - and are having to figure out appropriate courses of action based on this old intelligence.
The TL column shifts on the ground combat table are brutal, especially if the attacker has at least a 2:1 advantage over the defender. Regular or high-tech colonial forces (i.e., TL 14-15) cut through the more common TL 10-12 forces easily. Large numbers of defense battalions or guerillas aren't a guarantee of victory if the other side can shift the odds four or five columns in their favor. For example: a guerilla unit on Porozlo has a strength of 15K (10% of the local defense battalion
strength) at TL 10. Against an elite Imperial Marine regiment (modified strength factor 10), it easily has a 100:1 attack against the Marines. But those 5 TLs knock the guerilla attack down to 1.5:1 (3:2) odds - and the Marines go from having no viable counter punch to a 1:1.5 attack back! Of course, against the native colonial field armies, it's like a scene from Ishandawala(sp)...
That's all the musings for now. Anything more specific would give away stuff that wouldn't be obvious to the players. The first "news releases" from the game are still a couple of weeks away.
John
The background:
The Fifth Frontier War PBEM is now wrapping up Turn 5, the fifth week of the war; the game date is 215-1107. None of the players know whom is who; all communications are routed through the GM (me) and once the war started, communication delays were introduced. To avoid the housekeeping of tracking individual courier ships, the game assumes an inherent pool of J4 couriers available to all the fleets of both sides. The Zhodani have a pool of J5 couriers available between one fleet and Sector HQ, while the Imperials have a pool of J6 couriers.
Couriers will follow paths preferring friendly systems, neutral systems and enemy systems in that order, but it's kind of a virtual path; I look at the map and message log each turn and figure out if a given message has reached the intended recipients yet.
The Zhodani and Imperial sides each have a CINC who's parcelling out the forces and issuing orders to the fleet commanders. Most of these are players, but each side has or will have a few NPC fleets (room for more players, just drop me a note!) The Sword Worlds and Vargr have only one player apiece, so these players are doing double duty as CINC and as a fleet commander.
Friendly systems have a chance to get a courier off to warn of enemy incursions; having an A or B starport, a naval base or a scout base improve those chances.
Observations:
The comm lag is something to behold. I don't think it's giving too much away to say that the Zhodani entered the Jewell system turn 1 (some players haven't officially heard this in-game yet, but it shouldn't be a surprise). A jump-4 courier from Jewell to the sector HQ on Rhylanor, following the preferences I outlined earlier, still hasn't reached Rhylanor and won't until turn 6 - 6 weeks after the beginning of the war! (I should note that according to the canonical TNS entries, there must have been a jump-6 courier between Rhylanor and Regina, as the Zhodani ambassador delivered the declaration of war to Norris on 187-1107, and it was known on Rhylanor on 201-1107.)
Some of the more mobile players have also asked "Where's the mail from home?" The answer is, "Somewhere behind you!" Even J3 fleets can bounce around just ahead of the couriers for a couple of weeks, particularly if they're travelling through relatively back-water systems.
The astrography of the Marches, combined with these communications challenges, definitely leads to "theaters of command". The Abyss in Vilis and Lanth subsectors means operations down by the border with the Sword Worlds really are a totally separate war from things happening in Jewell and Regina subsectors. Communications between these regions takes almost as long as between them and HQ.
Things are just now getting to the stage where some of the players are receiving word of events that happend weeks ago - some far away, some relatively nearby - and are having to figure out appropriate courses of action based on this old intelligence.
The TL column shifts on the ground combat table are brutal, especially if the attacker has at least a 2:1 advantage over the defender. Regular or high-tech colonial forces (i.e., TL 14-15) cut through the more common TL 10-12 forces easily. Large numbers of defense battalions or guerillas aren't a guarantee of victory if the other side can shift the odds four or five columns in their favor. For example: a guerilla unit on Porozlo has a strength of 15K (10% of the local defense battalion
strength) at TL 10. Against an elite Imperial Marine regiment (modified strength factor 10), it easily has a 100:1 attack against the Marines. But those 5 TLs knock the guerilla attack down to 1.5:1 (3:2) odds - and the Marines go from having no viable counter punch to a 1:1.5 attack back! Of course, against the native colonial field armies, it's like a scene from Ishandawala(sp)...
That's all the musings for now. Anything more specific would give away stuff that wouldn't be obvious to the players. The first "news releases" from the game are still a couple of weeks away.
John