FIFTH FRONTIER WAR
Battles for the Spinward Marches
Poised just beyond the frontier of the Imperium stand the war fleets of the Zhodani
Consulate. Four times in the past five hundred years, they have attacked in campaigns to
wrest control of the vital resources and rich worlds of the Spinward Marches from the
Third Imperium. Now they strike again, and the Fifth Frontier War begins in earnest. Fifth
Frontier War is a Traveller campaign game portraying the progress of a far-reaching
interstellar war and its effects on the many worlds that are its battlefield. The game is
playable independently as a tense, fast-moving simulation of interstellar war. Rules cover
starship squadrons and space battles, troop units and worlds at war, and the details of
long-range interstellar planning. Special rules cover the operation of ship fleets, the
use of naval bases, troop carriers, and advanced technological levels. Special charts
cover every aspect of combat during the game. Fifth Frontier War includes a large,
four-color map of part of the Spinward Marches, complete with planetary surface boxes
detailing the many planets within the area. Three sheets totaling 720 die-cut counters
provide starship squadrons, troop units, fleet markers, admirals, and other details
essential to the game. The rules booklet details how to play the game, while charts
provide reference information. Two dice are included to help generate random numbers for
combat. Fifth Frontier War is playable by itself, but familiarity with the Traveller
science-fiction role-playing system will aid in understanding the background history. The
game may be played in 4 to 6 hours, and can usually be finished in an evening of play. It
is designed for two players, but up to four may be involved if desired.