Providing detailed design layers in support of Traveller is a strength of Traveller.
T5 seeks to stay in the spirit of CT without slavishly copying it. I think one aspect of CT is the small-starship modular design system; i.e. Book 2.
At the same time, it's plain that T5 needs a resource for cooking up a large range of ships, such as the Azhanti High Lightning, or a Kokirrak, or a Gig. In short, it needs a technical architecture book, along the lines of Fire, Fusion, and Steel.
What I'd like to know is what technical design system -- MT's design system, FFS, FFS2, or something else -- can be useed as a layer under CT's starship design. A layer for creating the modular components used in building guns, vehicles, starships.
Take Book 2. It's a set of finished components for small starships. I would like it to be the output of a technical architecture system close to the level of Fire, Fusion, and Steel.
What, in your opinion, should be used to design components? How close can such a system come to actually producing the charts in Book 2?
I doubt Book 2 ought to be slavishly adhered to; on the other hand, there are some key defining traditions that I think really ought to be preserved: for instance, the Type A Free Trader ought to have a Jump Drive A, Maneuver Drive A, Power Plant A, Model/1 computer, and cost around MCr37.
T5 seeks to stay in the spirit of CT without slavishly copying it. I think one aspect of CT is the small-starship modular design system; i.e. Book 2.
At the same time, it's plain that T5 needs a resource for cooking up a large range of ships, such as the Azhanti High Lightning, or a Kokirrak, or a Gig. In short, it needs a technical architecture book, along the lines of Fire, Fusion, and Steel.
What I'd like to know is what technical design system -- MT's design system, FFS, FFS2, or something else -- can be useed as a layer under CT's starship design. A layer for creating the modular components used in building guns, vehicles, starships.
Take Book 2. It's a set of finished components for small starships. I would like it to be the output of a technical architecture system close to the level of Fire, Fusion, and Steel.
What, in your opinion, should be used to design components? How close can such a system come to actually producing the charts in Book 2?
I doubt Book 2 ought to be slavishly adhered to; on the other hand, there are some key defining traditions that I think really ought to be preserved: for instance, the Type A Free Trader ought to have a Jump Drive A, Maneuver Drive A, Power Plant A, Model/1 computer, and cost around MCr37.