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FFS2

And the psionic ability to pluck rules out of the abyss so you can marry up the new sensor rules and armour ratings with the ones in the Basic Rule Book, as no correct explanation of this is provided in any other traveller product, though it is available on the web....
 
And the psionic ability to pluck rules out of the abyss so you can marry up the new sensor rules and armour ratings with the ones in the Basic Rule Book, as no correct explanation of this is provided in any other traveller product, though it is available on the web....
 
It is?!!!

Can you point me in specific directions

Is there a system for designing personal armour as per FFS1 or do I have to make it up?
 
It is?!!!

Can you point me in specific directions

Is there a system for designing personal armour as per FFS1 or do I have to make it up?
 
Hmm. Streamlined Hulls are faster than Airframe hulls, waste half the amount of space, about 2/3 the surface area and generally cost less. Would I be correct in assuming that the Thrust Efficiencies in Tables 161 and 162 are reversed?
 
Hmm. Streamlined Hulls are faster than Airframe hulls, waste half the amount of space, about 2/3 the surface area and generally cost less. Would I be correct in assuming that the Thrust Efficiencies in Tables 161 and 162 are reversed?
 
Hi,

In reply to earlier posts,

Heres some eratta:
http://traveller.mu.org/errata/official.errata.html

And the definative sensor rules

http://traveller.mu.org/house/sensor.rules.html


Armour Rules & Comparisons

http://traveller.mu.org/answers/answer2.html

Converting SSD armour values to Basic System Armour Values

http://traveller.mu.org/errata/ssds.errata.html


Generally Just check out this interesting and informative site:

http://traveller.mu.org/

Proposed errate (Excellent!)

http://www.stl-online.net/vanya/errata/t4prop.htm

Hope this helps you get some more fun out of the T4 System.
 
Hi,

In reply to earlier posts,

Heres some eratta:
http://traveller.mu.org/errata/official.errata.html

And the definative sensor rules

http://traveller.mu.org/house/sensor.rules.html


Armour Rules & Comparisons

http://traveller.mu.org/answers/answer2.html

Converting SSD armour values to Basic System Armour Values

http://traveller.mu.org/errata/ssds.errata.html


Generally Just check out this interesting and informative site:

http://traveller.mu.org/

Proposed errate (Excellent!)

http://www.stl-online.net/vanya/errata/t4prop.htm

Hope this helps you get some more fun out of the T4 System.
 
Okay dokay. Suitably armed with tippex and fine tip black pen I've made my way through FFS2. Hmm... might need to buy more tippex.

Are missiles designed like vehicles? Do you need a hull as such? Or do you just assume its some lightweight, no bulk, no cost material?
 
Okay dokay. Suitably armed with tippex and fine tip black pen I've made my way through FFS2. Hmm... might need to buy more tippex.

Are missiles designed like vehicles? Do you need a hull as such? Or do you just assume its some lightweight, no bulk, no cost material?
 
John,

Yes, FFS is quite technical; it gives you all the tools you need to design any craft or weapon. Quite useful for people who have the urge to build.
 
John,

Yes, FFS is quite technical; it gives you all the tools you need to design any craft or weapon. Quite useful for people who have the urge to build.
 
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