Originally posted by Employee 2-4601:
(SNIP!) Now, on to the critters:
ORC 978521, Brawling-1, Spear-1; Chain, Spear, 2d6 gold coins.
ORC ARCHER 978521, Brawling-1, Short Bow-1, Blade-0; Chain, Short Bow, 20 arrows, Blade, 2d6 gold coins.
ORC LEADER 978521, Brawling-2, Spear-2, Leader-1, Tactics-1; Chain, Spear, 6d6 gold coins.
GOBLIN 585411, Blade-1 Spear-1; Jack, Blade, 1d6 gold coins.
KOBOLD 4A4871, Dagger-1, Spear-1, Recon-2, Mechanical-1; Jack, Dagger, 1d6 gold coins.
KOBOLD CROSSBOWMAN 5A4871, Dagger-0, Recon-2, Sporting Crossbow-1; Jack, Dagger, Sporting Crossbow, 20 arrows, 1d6 gold coins.
HOBGOBLIN A79762, Pike-1, Sword-1; Chain, Pike, Sword, 3d6 gold coins.
HOBGOBLIN ELITE A7A762, Pike-2, Sword-2; Plate, Pike, Sword, 4d6 gold coins.
BUGBEAR C7A540, Broadsword-2; Chain, Broadsword, 6d6 gold coins.
OGRE F5F310, Cudgel-2; Chain, Cudgel, 2d6x5 gold coins. NOTE: Ogres are so big targets that they grant a +1 bonus to hit them in combat.
DWARF 778777, Axe-2, Craft-1, Mechanical-1; Chain, Axe, 3d6 gold coins.
ELF 797778, Short Bow-2, Foil OR Sword-1, Recon-2 Hunt OR Craft-1; Elven Chain, Short Bow, 20 arrows, Foil, 3d6 gold coins.
I would add:
ORC CIVILIAN 865421 Brawling-1 Mechanic OR Farming OR Craft-1*; Appropriate tools, 1d4+1 Gold coins**
Orc Bard 874531 Blade-1 Music-1; Instrument, Blade, 2d6 Gold
Goblin Civilian 575411 Hunting OR Farming OR Craft-1 Blade-0 1d4+1 Gold
Goblin Shaman 585441 Cudgel-2 Philosophy-2 Medic-1 [Possible Psionic powers]; Jack, Cudgel, 2d6 Gold
Goblin Leader 585631 Blade-2 Spear-1 Leader-1 Jack, Spear, Blade, 3d6 Gold
Kobold Civilian 484761 Hunt OR Farm OR Craft-1, Dagger-1; Dagger, tools, 1d4+1 Gold
Kobold Cleric 4A4881 Philosophy-2 Leader-1 Cudgel-1 Medic-1 [Possible Psionic powers]; Cudgel, Jack, 2d6 Gold
Hobgoblin Civilian 778751 Blade or Spear-1, Hunt OR Farm OR Medic OR Craft-1; Blade or Spear, Tools, 1d4+1 Gold
Hobgoblin Archer 7A9762 Bow-2 Dagger-2 Recon-1; Jack, Short Bow, 20 Arrows, 3d6 Gold
Hobgoblin Bard 874771 Blade-1 Music-1; Instrument, Blade, 3d6 Gold
Hobgoblin Cleric A79872 Cudgel-1 Philosophy-2 Leader-1; Mace, Chain, 4d6 Gold
Dwarf Cleric 778897 Philosophy-3 Cudgel-2 Leader-1 Axe-1 Craft-1; Mace, Plate, 3d6 Gold
Elf Leader 797889 Bow-2 Foil OR Sword-2 Recon-2 Leader-1 Tactics-1; Elven Chain, Foil OR Sword, Short Bow + 20 Arrows, 4d6 Gold
Elf Healer 797888 Medic-3 Philosophy-1 Bow-1 Blade-1; Dagger, Healer's Kit, 3d6+2 Gold
Halfling 494776 Sling-2 Blade-1 Stealth-1 Craft OR Mech-1 Farm OR Hunt-1 OR Medic-1; Jack, Sling, 40 stones, 2d6 Gold
Halfling "Merchant" 494886 Trader-2 Admin-1 Mech-2*** Stealth-1 Broker-1 Bribery OR Forgery-1 Dagger-1 Sling-1; Jack, Dagger, Trade Goods (low tech, maybe imports), some mechanical tools, 4d6 Gold
Halfling Warrior Sling-2 Blade-2 Stealth-1 Leader-1 Tactics-1; Jack, Blade, Sling + 40 Stones, 3d6 Gold [Outriders add Equestrian-1]
Gnome 585776 Mech-3 Craft OR Music-2 Blade-1 Trader-1; Crafting Tools OR Instrument, 3d6 Gold
Gnome Warrior 686776 Blade OR Cudgel-2 Craft-1 Sling OR Bow-1 Tactics-1; Jack OR Chain, Blade OR Mace****, Sling OR Short Bow and ammunition, 2d6 Gold
Gnome Priest 585887 Philosophy-3 Leader-1 Medic-1 Cudgel-1; Mace, Holy Text, 2d6 Gold
*:Craft includes such various tasks as Blacksmithing, carving or carpentry as well as other similar tasks.
**:"Gold" here also includes copper, silver and possibly other D&D coinage that would add up to any amount of Gold.
***:Mechanical can also be used for defeating mechanical (and only mech.) locks, just like Electronics can be used for defeating Electronic (and only Elec.) locks.
****:Maces are pretty much Cudgels except for: TL-1, Damage 2d+2, stats as Cudgel+1.