I guess it needs not to be insisited about the limitations to jump (or multiple ones) imposed by fuel needs.
To overcome them, several options have been proposed:
Fuel for multiple jumps: the easiest, but also the least usable, as it needs to devote large parts of the volume to fuel. Mostly useful at low TLs, or in ships with low jump capability.
Drop tanks: Being external, they don't use internal volumen, but they need to be mounted at each stop or them make your ship larger, with the performace (in jump and maneuver) reduction that means
Tankers: large ships devoted to carry fuel. They need to be realy enormous, as they need fuel or themselves (twice, if they are to return from where no fuel is available) aside from that carried to distribution. That means that a J3 tanker, needing 60% of the volumen for itself and about 10% more for drives, crew, etc... could only carry about 30% of their volumen as fuel for distribution, and a J4 one could carry less tan 10% of its volume for it (in MT, due to lessened jump fuel requirements, those numbers are different).
Collapsible/dismountable tanks: Devoting part of the hold to fuel, either in a semi-permanent way (dismountable) or in an inflable tank that does not use space when not inflated (collapsible).
My proposal in this thread would be for a mix among drop and collapsible tanks: External collapsible tanks.
Those tanks are as collapsible ones but taken externally, and folded (with an internal wire system) as they empty themselves as fuel is used. The folding mechanism would use some space, though (about 0.5% of their inflated volume).
Advantages:
Game use:
Ideas? thoughts?
To overcome them, several options have been proposed:
Fuel for multiple jumps: the easiest, but also the least usable, as it needs to devote large parts of the volume to fuel. Mostly useful at low TLs, or in ships with low jump capability.
Drop tanks: Being external, they don't use internal volumen, but they need to be mounted at each stop or them make your ship larger, with the performace (in jump and maneuver) reduction that means
Tankers: large ships devoted to carry fuel. They need to be realy enormous, as they need fuel or themselves (twice, if they are to return from where no fuel is available) aside from that carried to distribution. That means that a J3 tanker, needing 60% of the volumen for itself and about 10% more for drives, crew, etc... could only carry about 30% of their volumen as fuel for distribution, and a J4 one could carry less tan 10% of its volume for it (in MT, due to lessened jump fuel requirements, those numbers are different).
Collapsible/dismountable tanks: Devoting part of the hold to fuel, either in a semi-permanent way (dismountable) or in an inflable tank that does not use space when not inflated (collapsible).
My proposal in this thread would be for a mix among drop and collapsible tanks: External collapsible tanks.
Those tanks are as collapsible ones but taken externally, and folded (with an internal wire system) as they empty themselves as fuel is used. The folding mechanism would use some space, though (about 0.5% of their inflated volume).
Advantages:
- Minimal use of space (little more than drop tanks)
- Allow for another jump (as drop tanks)
- Reusable
- Don't increase the size of the ship when folded
- Being unarmored they are fragile
- Built on light materials, they cannot hold fuel indefinitely (they leak some hydrogen)
- Installing them needs some refitting (as the folded tanks must be adapted)
- When inflated they increase size (as drop tanks)
- When inflated, they make this ship unstreamlined, regardless its true configuration
- They cannot be inflated by skipping (corollary of the former point)
Game use:
- They can be installed at any C+ starport at the expense (in volume) of 0.5% of their inflated volume and at the same cost of drop tanks (Cr 10000+1000 per ton of capacity). Installing them takes a week (but can be done at the same time of annual maintenance).
- When inflated, they function as drop tanks, but they slowly leack fuel, not being able to jump with its fuel after a week of inflating them (assuming their capacity os that of 1 jump)
- Any hit received while they are inflated destroys (1d6-1)x 10% of them, even if the hit produces no other damage (any no effect result)
- When folded, they are considered as internal to the ship, not having any effect (aside from the volume needed, as told above).
Ideas? thoughts?
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