I've done some new tables that are a better distribution... under http://aramis.hostman.us/trav/ec.html
Mind you, the world gen is grounded in MGT...
Note that modern science basically has shown that the advice on placement is pretty much bupkis... there are GG's in orbits as tight as mercury's... lots of them.
Yep, at this point mights as well do it totally random. One system I read about had several planets, all with circular orbits when they were close enough to theoretically effect each other. They couldn't figure it out. Maybe, their measurements were off as to distances.
My method, doing system from scratch:
Take a deck of cards. Black cards for outer orbits. Red cards for inner. Joker or trademark for ecosphere.
Empty Orbits: Shuffle, and draw 1 for each EO. If not ecosphere, discard, and call that the empty orbit. If one is the Ecosphere orbit, shuffle it back in after drawing the rest, then redraw, and no matter what, the redraw is discarded.
GG: shuffle, draw 1 card for each GG. If any are inner zone, return them to the pack, and redraw for them, one time only. Note the GG orbits, and discard those cards.
Planetoids: Shuffle, draw 1 card for each PB. If any are outer zone, shuffle them back, and redraw (one time only). Note the PB orbits.
Then: Fill all remaining orbits with "normal" worlds.
Then: pick mainworld (largest world pop).
This encourages "classic" Cold/Hot zone distinctions (rocks in the inner, GG's in the outer), but allows for violations....
Nice generation system, Aramis. Similar to what I've been writing up - I'm using any bits I like from any Traveller system, then adjusting to fit MTU.
Couple of questions: what is size P? And under 'Wil's Format for UWP', you say "Each facility type gets it's letter", but you don't define facilities?
I have been in the process of reviewing and recreating my System and World generation scheme for a while now. Rust over at SFRPG.org.uk recently turned me on to GURPS Space, 4th Ed. and it has really helped me a lot.
If you're interested in the star system generation sequence from GURPS Space 4th ed., you might like to take a look at my Excel-based generator, GURPS Handbook of the Planets. This takes the sting out of a star system generator that can involve you in calculating the tidal effects on and of a couple of dozen moons and planets per system. With the aid of a data table, I can generate and record ten thousand systems in twenty minutes: about 1/7 of a second to generate each system. (YMMV, and probably will: not all computers were created equal. Still, it has got to be better than doing it all by hand.)
And luckily I've just installed Excel.
Just tried it out using the data for alpha centauri AB binary .... very impressive
is it only supposed to calculate everything for the prime star ? nothing for the secondary or orbiting them both jointly ?