I have, or I wouldn't have posted it.
Nowhere do I suggest that. If the drop capsule is streamlined enough to reach terminal velocity coming down than using magical gravitic technology it can achieve the same speed going back up.
It will always be streamlined enough to reach terminal velocity, because terminal velocity is the maximum velocity a falling object can reach given it's mass, drag, etc. How streamlined an object is determines what that velocity is (all else being equal).
What you want the thrusters (whatever tech they use) for is to
not have to re-enter and fall at terminal velocity. Re-entering at terminal velocity means aero-braking and shedding all your orbital velocity as heat. Hence the use of ablative coatings and a blunt shape for re-entry vehicles (the blunt shape creates a 'bow wave' that keeps the shock wave and most of the heating off the craft's surface, vastly reducing heat transfer).
If you have thrusters of sufficient power and duration (which means the CG thrusters/manoeuvre drives of
Traveller or similar - rockets only partially slow you) you can use them to cancel orbital velocity above the atmosphere, and then drop downwards nice and slow, using the thrusters to keep slow enough to not have to worry about frictional heating, and probably also under the speed of sound once the air's dense enough for that to matter so there's not need for special streamlining, etc. Such a drop will be straight down, or nearly so, and should take about 10 minutes over an Earth-like world - actually faster than most aero-braked re-entries (though the total time including losing orbital velocity is probably about the same).
So you have cheap, not-even-a-little-stealthy aero-braked re-entry, or a more expensive system with thrusters, which can be stealthy (assuming that the thrusters aren't un-stealthable - another reason rockets aren't good for this).