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Evaluation of Kinunir colonial cruiser on the MONGOOSE High Guard Update 2022

Raising once again the issue of whether the game is simulating future technology or whether it's simulating (now-obsolete) science fiction
Well, they did mention that the ablative re-entry was faster than a grav re-entry. You could combine them.

Use the ablative re-entry down to, say, 1000 feet, jettison the capsule and click on the grav belt to slow you down and land you (as well as later mobility).

Just adds options, use dependent on situational circumstances.

The other part not mentioned is there's, potentially, no real need for an ablative shell and coming in like a meteor.

We have ships with big drives. They can just STOP in orbit and folks can hop out like those guys dropping from those very high balloons.

We have fiery re-entry because the objects are coming in at orbital speeds. Well, "don't do that".

Obviously it depends on how high they start out at, but ships can come in pretty "low" to deploy.

I don't know if you're dumped in vacuum and just start falling how much speed you'll gain before you hit the atmosphere, and if that's fast enough to warrant all the shielding, or you can just slowly decelerate to terminal velocity. Maybe you won't get burnt to a cinder.

If you scatter your troops in drop capsules from orbit like seeds in the wind, its going to make the drops during D-day look like precision paratroop demonstrations, guys scattered half way across the continent. Look how much trouble they had with the F-15 crew in Iran because they ejected at different times.
 
Part of my understanding of Drop Troops /Meteoric Assault is the capability of Rapid Insertion / Difficult Interception. If those factors are not in play, you might as well use an Assault Lander or G/Carrier-APC.

See that they are not mutually exclusive...

You can send the g-carriers (or landers, or whatever) down and release your BD/Grav Belt equiped troops mid-way, descending by themselves, while the g-carrier either returns or lands to support...
 


The Drop Ship - Aliens

Aliens 1986
Aliens is a science fiction action film written and directed by James Cameron. It is the sequel to the 1979 science fiction horror film Alien, and the second film in the Alien franchise. Set in the far future, the film stars Sigourney Weaver as Ellen Ripley, the sole survivor of an alien attack on her ship. Wikipedia



Should consider leaving the dropship sealed on landing.
 
Can the Kinunir enter the upper atmosphere with its Black Globe on and simply release grav belt equipped chamelon-surfaced battle dress troops to float down unhindered?
(I can't remember the limitations on black globes)
 
Can the Kinunir enter the upper atmosphere with its Black Globe on and simply release grav belt equipped chamelon-surfaced battle dress troops to float down unhindered?
(I can't remember the limitations on black globes)

The Black Globe is a two-way screen. They would be drained of all energy/shunted when they contacted the inner surface boundary. You would have to drop the Globe to let them pass.

Also, the globe would be absorbing heat and kinetic energy from the atmosphere while on.
 
Can the Kinunir enter the upper atmosphere with its Black Globe on and simply release grav belt equipped chamelon-surfaced battle dress troops to float down unhindered?
(I can't remember the limitations on black globes)
Sure ... you can do that ...
ONCE. 💥

Any vehicles/troops that hit the screen will be ... no longer intact ... and their E=mc2 mass will be transferred to the jump capacitors as energy ... and the screen works both ways so ... a Bad Time™ will be had by All ...

The "unhindered" part is where the assumption breaks down/fails pretty catastrophically.
Also, the globe would be absorbing heat and kinetic energy from the atmosphere while on.
And if the black globe is just ON (100%) then you can't dump any of the energy intake out of the (jump capacitor) system ... meaning that YOU'RE ON THE CLOCK for how long you can do that kind of thing. Take too long and ... whoops! :eek: 💥
 
Well, they did mention that the ablative re-entry was faster than a grav re-entry. You could combine them.

Use the ablative re-entry down to, say, 1000 feet, jettison the capsule and click on the grav belt to slow you down and land you (as well as later mobility).
That was my suggestion - replace the parachute with a grav belt, and use it for low altitude stealthy flight.

Just adds options, use dependent on situational circumstances.

The other part not mentioned is there's, potentially, no real need for an ablative shell and coming in like a meteor.

We have ships with big drives. They can just STOP in orbit and folks can hop out like those guys dropping from those very high balloons.

We have fiery re-entry because the objects are coming in at orbital speeds. Well, "don't do that".

Obviously it depends on how high they start out at, but ships can come in pretty "low" to deploy.

I don't know if you're dumped in vacuum and just start falling how much speed you'll gain before you hit the atmosphere, and if that's fast enough to warrant all the shielding, or you can just slowly decelerate to terminal velocity. Maybe you won't get burnt to a cinder.
It's fast enough that you'll get somewhat broiled, and it sure as hell won't be stealthy. I'd assume that a drop like that would involve thrusters/gravitics, and would need to be relatively slow. High speed re-entries are for when stealth isn't important, and the ship dropping them can't/won't slow down to give a nero-zero velocity relative to the ground. Well, also for lower TLs where the thrusters and their power supplies aren't as good.
 
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