T20. (It's not just Bk2 with more entries, but adds quite a bit more to haulage as well, and increases the number of lots for sale, but nowhere near as much as Bk7 does.)
I also strongly prefer the 3d Actual Value Table.
Any my players DID haul cargo... in most of my campaigns. The exceptions have been "active duty" campaigns.
My preference would be for MT with variable base prices per ton by type of good (rather than the flat rate used in canon MT)
There are several ways to do so. Doing side jobs for occasional patrons works well for the merc types (who excel at high-stakes well-paying paramilitary jobs) and retired scouts (who get the ship for free and fuel/maintenance for cheap); piracy works well for others; and finding a sponsor (government, corporation or private) works well for many.I hope this isn't too far off track from the original topic, but out of curiosity for those who have indicated that they don't find speculative trade enjoyable, how do your player's fund there adventures?
Hi,
I hope this isn't too far off track from the original topic, but out of curiosity for those who have indicated that they don't find speculative trade enjoyable, how do your player's fund there adventures?
What version of speculative trade do you find most enjoyable?
I still working through my own trade tables on the 'net...
gah!
Just because speculative trade isn't (in and of itself) interesting doesn't mean the characters aren't engaged in trade, it just means that engaging in trade is background stuff. Other than that, well, I don't expect the PCs to deliberately go out on adventures that don't pay for themselves.Hi,
I hope this isn't too far off track from the original topic, but out of curiosity for those who have indicated that they don't find speculative trade enjoyable, how do your player's fund there adventures?