Bad Guy Number 1
Let's have a big hand for bad guy #1, folks! He's a low tech trooper from the Boer War or other late Victorian era conflict. What's more, he's a militiaman, so he's not worth a dime against well-equipped travellers. Unless a hundred of him charge with bayonets, in which case you better have the PGMP-14 locked and cocked.
Even better, he's modular. See the notes below on how to convert him to the Napoleonic period ("Vive l'Empereur!") or the American Civil War era (War of Northern Agression). Therefore, this useful addition to any TL 4 world counts as bad guys number 1-3. More TL 4 troopers coming, up to the crack troopers with their pith helmets and gatling guns (um, Vickers machine guns, actually).
Regular Trooper (militia) (TL 4:1900): human Army 1; TL 4; Init +0; AC 10; AR 0; Spd 9m; St/Lb 11/12; Atk +1 (breech loading rifle 1d10/20), +0 melee (bayonet 1d8/20), +1 melee (fist, 1d4); SV Fort +0 Ref +2 Will +0; SZ M; Str 10, Dex 11, Con 11, Wis 10, Int 10, Cha 10, Edu 7, Soc 10
Feats: Weapon (armsman, black powder), toughness, alertness, weapon focus (breech loading rifle), brawling.
Skills: Bribery +2, Gather Information +2, Handle Animal +4, Recruiting +4, Ride +1, Spot +4, Survival +4
Equipment: TL 4 Rifle (breech loading)(1d10/20), bayonet, uniform, canteen, backpack, religious tract, tent, bedroll, shaving kit.
Notes: The weapon proficiency (swordsman) and armor proficiency (light) feats have been replaced with weapon proficiency (armsman) and weapon proficiency (black powder) to reflect the training of professional armies at TL 4. Weapon proficiency (black powder) would cover muskets, muzzle-loading cannon, and breech-loading and early repeating rifles. These TL 4 weapons fall between the age of hand-to-hand combat (low tech armies) and the TL 5 jump into the modern period (middle tech armies).
For a trooper in the Napoleonic wars, substitute a musket for the rifle (cut the rate of fire in half and attack at –1). For a civil war (USA) soldier, use a muzzle-loading rifle (ROF 1 in 2, no attack penalty).
Enjoy, and post stat blocks for your own cannon fodder villains. Can we reach 101?
I dare you all.
Let's have a big hand for bad guy #1, folks! He's a low tech trooper from the Boer War or other late Victorian era conflict. What's more, he's a militiaman, so he's not worth a dime against well-equipped travellers. Unless a hundred of him charge with bayonets, in which case you better have the PGMP-14 locked and cocked.
Even better, he's modular. See the notes below on how to convert him to the Napoleonic period ("Vive l'Empereur!") or the American Civil War era (War of Northern Agression). Therefore, this useful addition to any TL 4 world counts as bad guys number 1-3. More TL 4 troopers coming, up to the crack troopers with their pith helmets and gatling guns (um, Vickers machine guns, actually).
Regular Trooper (militia) (TL 4:1900): human Army 1; TL 4; Init +0; AC 10; AR 0; Spd 9m; St/Lb 11/12; Atk +1 (breech loading rifle 1d10/20), +0 melee (bayonet 1d8/20), +1 melee (fist, 1d4); SV Fort +0 Ref +2 Will +0; SZ M; Str 10, Dex 11, Con 11, Wis 10, Int 10, Cha 10, Edu 7, Soc 10
Feats: Weapon (armsman, black powder), toughness, alertness, weapon focus (breech loading rifle), brawling.
Skills: Bribery +2, Gather Information +2, Handle Animal +4, Recruiting +4, Ride +1, Spot +4, Survival +4
Equipment: TL 4 Rifle (breech loading)(1d10/20), bayonet, uniform, canteen, backpack, religious tract, tent, bedroll, shaving kit.
Notes: The weapon proficiency (swordsman) and armor proficiency (light) feats have been replaced with weapon proficiency (armsman) and weapon proficiency (black powder) to reflect the training of professional armies at TL 4. Weapon proficiency (black powder) would cover muskets, muzzle-loading cannon, and breech-loading and early repeating rifles. These TL 4 weapons fall between the age of hand-to-hand combat (low tech armies) and the TL 5 jump into the modern period (middle tech armies).
For a trooper in the Napoleonic wars, substitute a musket for the rifle (cut the rate of fire in half and attack at –1). For a civil war (USA) soldier, use a muzzle-loading rifle (ROF 1 in 2, no attack penalty).
Enjoy, and post stat blocks for your own cannon fodder villains. Can we reach 101?
I dare you all.