Reading this thread I've thought about my Solar Triumvirate TU and the lack of formal nobility in it. MTU is (atleast in the Triumvirate polity) a capitalistic one (and quite monopolist too, with the big corps and the government dominating most of the economy) rather than a feudal one. Technically speaking, under Solar Triumvirate law, all citizens are equal; unofficially, ofcourse, there is much inequality - while you cannot inherit a title, you could inherit money, and if your father is a big share-holder in a megacorp, you inherit ALOT of money. Also, significant megacorp shareholders (as well as military head-honchos and high-level government officials) yeald a significant degree of official and unofficial power.
So, in addition to DMs to social tasks in the UGM System (and possibly negative ones to Streetwise tasks if the riffraff see you as an overbearing snub [sp?]), what should I give characters with SOC 10+? I recall thumbing through a friend's copy of Cyberpunk 2020, where Corporate characters had a "resources" stat/skill (IIRC) that allows them to use semi-official channels to get certain things done. I also recall thumbing though "Dark Conspiracy" at a convention's book stall, which had a similar system of resources.
So, in addition to DMs to social tasks in the UGM System (and possibly negative ones to Streetwise tasks if the riffraff see you as an overbearing snub [sp?]), what should I give characters with SOC 10+? I recall thumbing through a friend's copy of Cyberpunk 2020, where Corporate characters had a "resources" stat/skill (IIRC) that allows them to use semi-official channels to get certain things done. I also recall thumbing though "Dark Conspiracy" at a convention's book stall, which had a similar system of resources.