BetterThanLife
SOC-14 1K
For a while now I have been trying to work out the economics of a decent Mercenary Unit, Star Mercs, etc.
From the published material I have gathered over the years, I have come to some conclusions.
So far, canon Mercenary Tickets vary widely in terms of risk vs. reward. None of the Mercenary tickets actually pay for enough to cover the Unit expenses if they have organic starships, in most cases even if they have an organic mech component. The few and far between escort/piracy suppression tickets I have seen published that are supposed to be hiring the ship, don't cover the operating expenses of the ship. In Ground combat, if a Merc Unit loses a grav tank in combat they couldn't replace it with the tickets offered.
Most Mercenary tickets appear to be suited for a minimum of a Company sized element. The ones that call for a company are usually better suited to a Batalion. But even with the Company tickets there is no provision for getting the Company to the target zone. Yet most Merc Units are based on Broadsword or Javelin class "Mercenary Cruisers" that carry a Platoon.
I have always liked the Mercenary campaign but the economics have always been beyond me. What formulas have people come up with to determine what a Mercenary ticket will pay?
I have seen countless discussions about freighter economics. Building starships to turn a commercial profit. Using Trade and Speculation. But Mercenary Unit Economics seem to be left in the dark.
Any ideas?
From the published material I have gathered over the years, I have come to some conclusions.
So far, canon Mercenary Tickets vary widely in terms of risk vs. reward. None of the Mercenary tickets actually pay for enough to cover the Unit expenses if they have organic starships, in most cases even if they have an organic mech component. The few and far between escort/piracy suppression tickets I have seen published that are supposed to be hiring the ship, don't cover the operating expenses of the ship. In Ground combat, if a Merc Unit loses a grav tank in combat they couldn't replace it with the tickets offered.
Most Mercenary tickets appear to be suited for a minimum of a Company sized element. The ones that call for a company are usually better suited to a Batalion. But even with the Company tickets there is no provision for getting the Company to the target zone. Yet most Merc Units are based on Broadsword or Javelin class "Mercenary Cruisers" that carry a Platoon.
I have always liked the Mercenary campaign but the economics have always been beyond me. What formulas have people come up with to determine what a Mercenary ticket will pay?
I have seen countless discussions about freighter economics. Building starships to turn a commercial profit. Using Trade and Speculation. But Mercenary Unit Economics seem to be left in the dark.

Any ideas?