Alpha Centauri is an interesting Binary Star System, it is the system that is home of the planet Prometheus, a size 7 world with a dense Atmosphere and 50% hydrographics, it was the first interstellar planet discovered by terrans and now has a population in the Billions, but just what was on the planet before the Terrans arrived? The following list is some common Terran animals that were transplated to Prometheus along with some humans. Prometheus is a smaller denser world that Terra with a higher concentration of heavy and rare metals such as gold than Earth has. Consequently the gravity is 1 standard g. Another feature of the planet is that 1/4 of its surface is way above sea level and the atmosphere there is standard, and this is where most of the humans live. Before contact with Terra, the Prometheans lived in a pre-gunpowder TL 2 society using all the standard equipment and coinage as in the D&D books, but using Traveller rules. besides the humans there is a variety of terran life forms, which I've converted to Traveller format, and a species of dragon , and Giant Eagle unique to this world. Here is the first part of a list of animals that I'm working on.
Badger: Tiny omnivore hunter; Init +3 (+3 Dex); Attack 4+, Flee 7+, Spd 9m (6sq), burrow 3m (2 sq); AC 15 (+2 Tiny, +3 Dex); AR 0; St/LB 6/15 (1d6+2); Atk +9/+9 melee (claw 1d2-1/20), +4 melee (bite 1d3-1/20); SV Fort +4, Ref +5, Will +1; SZ T; Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Escape Artist +7, Listen +4, Spot +4
Special Abilities: Rage: A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 strength, +4 constitution, and -2 AC. The creature cannot end its rage voluntarily.
Climate/Terrian: Forest
Organization: 1d2;
Bat: Diminutive omnivore hunter; Init +2 (+2 Dex); Attack 4+, Flee 7+, Spd 2m (1 sq), fly 12m (8 sq); AC 16 (+4 Diminutive, +2 Dex); AR 0; St/LB 1/10 (1/3 d6); Atk -; SV Fort +2, Ref +4, Will +2; SZ D; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4, Soc 0, Edu 0.
Skills: Listen +9, Move Silently +6, Spot +9
Special Attacks: Blindsight: Bats can “see” by emitting high-frequency sounds inaudible to most other creatures, that allow them to locate onjects and creatures within 36m., Racial Bonus: Bats receive a +4 racial bonus to spot and listen checks.
Climate/Terrain: Temporate Forest
Organization: colony (10-40)
Black Bear: Medium-size omnivore hunter; Init +1 (+1 Dex); Attack 4+, Flee 12+, Spd 12m (8 sq); AC 13 (+1 Dex, +2 natural); AR 2 (natural); St/LB 16/15 (3d6+6); Atk +3/+3 melee (claw 1d4+4/20), -2 melee (bite 1d6+2/20); SV Fort +5, Ref +4, Will +2; SZ M; Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Climb +6, Listen +4, Spot +7, Swim +8.
Special Abilities: Scent
Climate/Terrain: Temperate Forest, Warm Forest, Hills, and Mountains.
Organization: 1d2.
Brown Bear: Large omnivore hunter; Init +1 (+1 Dex); Attack 6+, Flee 7+; Spd 12m (8 sq); AC 15 (-1 Large, +1 Dex, +5 natural); AR 5 (natural); St/LB 45/19 (6d6+24); Atk +4/+4 melee (claw 1d8+8/20), -1 melee (bite 2d8+4/20); SV Fort +9, Ref +6, Will +3; SZ L; Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 9, Soc 0, Edu 0.
Skills: Listen +4, Spot +7, Swim +14
Special Abulities: Scent
Climate/Terrain: Any Forest, Hill, Mountains, and Underground.
Organization: 1d2
Boar: Medium-size omnivore gatherer; Init +0; Attack 9+, Flee 3+, Spd 12m (8 sq); AC 16 (+6 natural); AR 6 (natural); St/LB 19/17 (3d6+9); Atk +2 melee (Gore 1d8+3/20); SV Fort +6, Ref +3, Will +2; SZ M; Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Soc 0, Edu 0.
Skills: Listen +7, Spot +5.
Special Abilities: Ferocity, Scent
Climate/Terrain: Temperate and warm forest.
Organization Solitary
Cat: Tiny carnivore pouncer; Init +2 (+2 Dex); Attack If Surprise, Flee if surprised; Spd 9m (6 sq); AC 14 (+2 size, +2 Dex); AR 0; St/LB 2/10 (½d10); Atk +4/+4 melee (claw 1d2-4/20), -1 melee (bite 1d3-4); SV Fort +2, Ref +4, Will +1; SZ T; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7, Soc 0, Edu 0.
Skills: Balance +10, Climb +5, Hide +17, Listen +5, Move Silently +8, Spot +5
Climate/Terrain: Any Land
Organization: domesticated
Deer: Medium-size herbivore grazer; Init +2 (+2 Dex); Flee 3+, Attack 12+; Spd 12m (8 sq); AC 13 (+2 Dex, +1 natural); AR 1 (natural); St/LB 7/12 (2d4+2); Atk +2/+2 melee (hoof 1d4+1), +2 melee (gore 1d6+1); SV Fort +1, Ref +5, Will +2; SZ M; Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Hide +8, Listen +5, Move Silently +8, Spot +5, Swim +5
Feats: Dodge, Run.
Climate/Terrain: Any Forest, plains, and hills.
Organization: 1d2
Dog: Small carnivore chaser; Init +3 (+3 Dex); Attack If More, Flee (+; Spd 12m (8 sq); AC 15 (+1 Small, +3 Dex, +1 natural); AR 1 (natural); St/LB 7/15 (1d10+2); Atk +4 melee (bite 1d4+1/20); SV Fort +4, Ref +5, Will +1; SZ S; Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: domesticated
Big Dog: Medium-size carnivore chaser; Init +2 (+2 Dex); Attack If More, Flee 9+; Spd 12m (8sq); AC 16 (+2 Dex, +4 natural); AR 4 (natural); St/LB 15/15 (2d10+4); Atk +3 melee (bite 1d6+3/20); SV Fort +5, Ref +5, Will +1; SZ M; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: domesticated
Promethean Gray Dragon, wyrmling: Medium-size dragon(Fire); Init +4 (Improved Initiative); Attack 2+, Flee 12+, Spd 18m (12 sq), Fly 60m (40 sq), Swim 18m (12 sq); AC 17 (+7 natural); AR 7 (natural); St/LB 68/15 (8d12+16); Atk +8 melee (bite 1d8/20), +3/+3 melee (claw 1d6/20), +3/+3 melee (wing slam 1d4/20); SV Fort +8, Ref +6, Will +8; SZ M; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14, Soc 10, Edu 10.
Skills: Listen +10, Spot +10, Search +10, Bluff +10, Escape Artist +8, Knowledge (Geology) +10
Feats: Alertness, Cleave, Improved Initiative
Special Abilities: Breath Weapon (fire) 2d10 (16+ to save), Cone (length) 18m, (Width) 18m.
Climate/Terrain: Any Land or Underground
Organization 1 to 5
Discription: This is the youngest of 12 age categories of Promethean Gray Dragon. Age categories are: 1) Wyrmling 0-5 years, 2) Very Young 6-15 years, 3) Young 16-25 years, 4) Juvenile 26-50 years, 5) Young Adult 51-100 years, 6) Adult 101-200 years, 7) Mature Adult 201-400 years, 8) Old 410-600 years, 9) Very Old 601-800 years, 10) Ancient 801-1000 years, 11) Wyrm 1001-1200 years, 12)Great Wyrm 1201+ years. This dragon has gray scales and skin underneath, 2 large batlike wings, and 4 legs with claws. A gray dragon wyrmling typically has the following treasure horde in its lair per dragon. 3d10x1000 copper pieces, 4d12x1000 silver pieces, 1d6x100 gold pieces, 1d8x10 platinum pieces ( a copper piece is worth Cr, a silver piece is worthe Cr10, A gold piece is worth Cr100, and a platinum piece is worth Cr500) with 1d4 gems worth 4d4xCr10,000 each and 1d3 art objects worth 3d6xCr10,000 each.
Eagle: Small carnivore pouncer; Init +2 (+2 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 sq), fly 24m (16sq); AC 14 (+1 Small, +2 Dex, +1 natural); AR 1 (natural); St/LB 6/12 (1d10+1); Atk +5/+5 melee (claw 1d3/20), +0 melee (bite 1d4/20); SV Fort +3, Ref +4, Will +2; SZ S; Str 10, Sex 15, Con 12, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Climate/Terrain: Ant Forest, hill, plains, and mountains
Organization: 1d2
Giant Eagle: Large carnivore pouncer; Inti +3 (+3 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 Sq), fly 24m (16 sq) Average; AC 15 (-1 Large, +3 Dex, +3 natural); AR 3 (natural); St/LB 26/12 (4d10+4); Atk +6/+6 melee (claw 1d6+4/20), +1 melee (bite 1d8+2/20); SV Fort +5, Ref +7, Will +3; SZ L; Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10, Soc 10, Edu 10.
Skills: Knowledge (nature) +2, Listen +5, Sense Motive +8, Spot +11, Wilderness Lore +8.
Feats: Alertness
Special Abilities: Evasion
Climate/Terrain: Any Forest, hill, mountains, and plains
Organization: 1-2
Hawk: Tiny carnivore pouncer; Init +3 (+3 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 sq), fly 18m (12 saq); AC 17 (+2 size, +3 Dex, +2 natural); AR 2 (natural); St/LB 5/10 (1d10); Atk +3/+3 melee (claw 1d4-2/20); SV Fort +2, Ref +5, Will +2; SZ T; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Climate/Terrain: Any Forest, hill, plains, and mountains
Organization 1d2
Fox: Small carnivore chaser; Init +2 (+2 Dex); Attack If more, Flee 9+; Spd 15m (10 sq); AC 14 (+1 size, +2 Dex, +1 natural) AR 1 (natural); ST/LB 5/10 (1d10); Atk +3 melee (bite 1d4-2/20)’ SV Fort +2, Ref +4, Will +1; SZ S; Str 7, Dex 15, Con 10, Int 2, Wis 12, Cha 6.
Skills: Hide +8, Jump +4, Listen +8, Spot +8
Special Abilities: Scent
Climate/Terrain: Temperate and cold plains, marsh, and Forest
Organization: 1 to 5
Heavy Horse: Large herbivore grazer; Init +1 (Dex); Flee 5+, Attack 11+; Spd 15m (10 sq); AC 13 (-1 Large, +1 Dex, +3 natural); AR 3 (natural); St/LB 13/15 (3d4+6); Atk +2/+2 melee (hoof 1d6+2/20); SV Fort +5, Ref +4, Will +2; SZ L; Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: Domesticated
Heavy War Horse: Large herbivore grazer; Init +1 (+1 Dex); Flee 7+, Attack 9+; Spd 15m (10 sq); AC 14 (-1 Large, +1 Dex, +4 natural); AR 4 (natural); St/LB 22/17 (4d4+12); Atk +3/+3 melee (hoof 1d6+4/20), -2 melee(bite 1d4+2/20); SV Fort +7, Ref +5, Will +2; SZ L; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6, Soc 0, Edu 0.
Skills: Listen +7, Spot +7
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: Domesticated
Badger: Tiny omnivore hunter; Init +3 (+3 Dex); Attack 4+, Flee 7+, Spd 9m (6sq), burrow 3m (2 sq); AC 15 (+2 Tiny, +3 Dex); AR 0; St/LB 6/15 (1d6+2); Atk +9/+9 melee (claw 1d2-1/20), +4 melee (bite 1d3-1/20); SV Fort +4, Ref +5, Will +1; SZ T; Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Escape Artist +7, Listen +4, Spot +4
Special Abilities: Rage: A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 strength, +4 constitution, and -2 AC. The creature cannot end its rage voluntarily.
Climate/Terrian: Forest
Organization: 1d2;
Bat: Diminutive omnivore hunter; Init +2 (+2 Dex); Attack 4+, Flee 7+, Spd 2m (1 sq), fly 12m (8 sq); AC 16 (+4 Diminutive, +2 Dex); AR 0; St/LB 1/10 (1/3 d6); Atk -; SV Fort +2, Ref +4, Will +2; SZ D; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4, Soc 0, Edu 0.
Skills: Listen +9, Move Silently +6, Spot +9
Special Attacks: Blindsight: Bats can “see” by emitting high-frequency sounds inaudible to most other creatures, that allow them to locate onjects and creatures within 36m., Racial Bonus: Bats receive a +4 racial bonus to spot and listen checks.
Climate/Terrain: Temporate Forest
Organization: colony (10-40)
Black Bear: Medium-size omnivore hunter; Init +1 (+1 Dex); Attack 4+, Flee 12+, Spd 12m (8 sq); AC 13 (+1 Dex, +2 natural); AR 2 (natural); St/LB 16/15 (3d6+6); Atk +3/+3 melee (claw 1d4+4/20), -2 melee (bite 1d6+2/20); SV Fort +5, Ref +4, Will +2; SZ M; Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Climb +6, Listen +4, Spot +7, Swim +8.
Special Abilities: Scent
Climate/Terrain: Temperate Forest, Warm Forest, Hills, and Mountains.
Organization: 1d2.
Brown Bear: Large omnivore hunter; Init +1 (+1 Dex); Attack 6+, Flee 7+; Spd 12m (8 sq); AC 15 (-1 Large, +1 Dex, +5 natural); AR 5 (natural); St/LB 45/19 (6d6+24); Atk +4/+4 melee (claw 1d8+8/20), -1 melee (bite 2d8+4/20); SV Fort +9, Ref +6, Will +3; SZ L; Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 9, Soc 0, Edu 0.
Skills: Listen +4, Spot +7, Swim +14
Special Abulities: Scent
Climate/Terrain: Any Forest, Hill, Mountains, and Underground.
Organization: 1d2
Boar: Medium-size omnivore gatherer; Init +0; Attack 9+, Flee 3+, Spd 12m (8 sq); AC 16 (+6 natural); AR 6 (natural); St/LB 19/17 (3d6+9); Atk +2 melee (Gore 1d8+3/20); SV Fort +6, Ref +3, Will +2; SZ M; Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Soc 0, Edu 0.
Skills: Listen +7, Spot +5.
Special Abilities: Ferocity, Scent
Climate/Terrain: Temperate and warm forest.
Organization Solitary
Cat: Tiny carnivore pouncer; Init +2 (+2 Dex); Attack If Surprise, Flee if surprised; Spd 9m (6 sq); AC 14 (+2 size, +2 Dex); AR 0; St/LB 2/10 (½d10); Atk +4/+4 melee (claw 1d2-4/20), -1 melee (bite 1d3-4); SV Fort +2, Ref +4, Will +1; SZ T; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7, Soc 0, Edu 0.
Skills: Balance +10, Climb +5, Hide +17, Listen +5, Move Silently +8, Spot +5
Climate/Terrain: Any Land
Organization: domesticated
Deer: Medium-size herbivore grazer; Init +2 (+2 Dex); Flee 3+, Attack 12+; Spd 12m (8 sq); AC 13 (+2 Dex, +1 natural); AR 1 (natural); St/LB 7/12 (2d4+2); Atk +2/+2 melee (hoof 1d4+1), +2 melee (gore 1d6+1); SV Fort +1, Ref +5, Will +2; SZ M; Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Hide +8, Listen +5, Move Silently +8, Spot +5, Swim +5
Feats: Dodge, Run.
Climate/Terrain: Any Forest, plains, and hills.
Organization: 1d2
Dog: Small carnivore chaser; Init +3 (+3 Dex); Attack If More, Flee (+; Spd 12m (8 sq); AC 15 (+1 Small, +3 Dex, +1 natural); AR 1 (natural); St/LB 7/15 (1d10+2); Atk +4 melee (bite 1d4+1/20); SV Fort +4, Ref +5, Will +1; SZ S; Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: domesticated
Big Dog: Medium-size carnivore chaser; Init +2 (+2 Dex); Attack If More, Flee 9+; Spd 12m (8sq); AC 16 (+2 Dex, +4 natural); AR 4 (natural); St/LB 15/15 (2d10+4); Atk +3 melee (bite 1d6+3/20); SV Fort +5, Ref +5, Will +1; SZ M; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: domesticated
Promethean Gray Dragon, wyrmling: Medium-size dragon(Fire); Init +4 (Improved Initiative); Attack 2+, Flee 12+, Spd 18m (12 sq), Fly 60m (40 sq), Swim 18m (12 sq); AC 17 (+7 natural); AR 7 (natural); St/LB 68/15 (8d12+16); Atk +8 melee (bite 1d8/20), +3/+3 melee (claw 1d6/20), +3/+3 melee (wing slam 1d4/20); SV Fort +8, Ref +6, Will +8; SZ M; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14, Soc 10, Edu 10.
Skills: Listen +10, Spot +10, Search +10, Bluff +10, Escape Artist +8, Knowledge (Geology) +10
Feats: Alertness, Cleave, Improved Initiative
Special Abilities: Breath Weapon (fire) 2d10 (16+ to save), Cone (length) 18m, (Width) 18m.
Climate/Terrain: Any Land or Underground
Organization 1 to 5
Discription: This is the youngest of 12 age categories of Promethean Gray Dragon. Age categories are: 1) Wyrmling 0-5 years, 2) Very Young 6-15 years, 3) Young 16-25 years, 4) Juvenile 26-50 years, 5) Young Adult 51-100 years, 6) Adult 101-200 years, 7) Mature Adult 201-400 years, 8) Old 410-600 years, 9) Very Old 601-800 years, 10) Ancient 801-1000 years, 11) Wyrm 1001-1200 years, 12)Great Wyrm 1201+ years. This dragon has gray scales and skin underneath, 2 large batlike wings, and 4 legs with claws. A gray dragon wyrmling typically has the following treasure horde in its lair per dragon. 3d10x1000 copper pieces, 4d12x1000 silver pieces, 1d6x100 gold pieces, 1d8x10 platinum pieces ( a copper piece is worth Cr, a silver piece is worthe Cr10, A gold piece is worth Cr100, and a platinum piece is worth Cr500) with 1d4 gems worth 4d4xCr10,000 each and 1d3 art objects worth 3d6xCr10,000 each.
Eagle: Small carnivore pouncer; Init +2 (+2 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 sq), fly 24m (16sq); AC 14 (+1 Small, +2 Dex, +1 natural); AR 1 (natural); St/LB 6/12 (1d10+1); Atk +5/+5 melee (claw 1d3/20), +0 melee (bite 1d4/20); SV Fort +3, Ref +4, Will +2; SZ S; Str 10, Sex 15, Con 12, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Climate/Terrain: Ant Forest, hill, plains, and mountains
Organization: 1d2
Giant Eagle: Large carnivore pouncer; Inti +3 (+3 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 Sq), fly 24m (16 sq) Average; AC 15 (-1 Large, +3 Dex, +3 natural); AR 3 (natural); St/LB 26/12 (4d10+4); Atk +6/+6 melee (claw 1d6+4/20), +1 melee (bite 1d8+2/20); SV Fort +5, Ref +7, Will +3; SZ L; Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10, Soc 10, Edu 10.
Skills: Knowledge (nature) +2, Listen +5, Sense Motive +8, Spot +11, Wilderness Lore +8.
Feats: Alertness
Special Abilities: Evasion
Climate/Terrain: Any Forest, hill, mountains, and plains
Organization: 1-2
Hawk: Tiny carnivore pouncer; Init +3 (+3 Dex); Attack If Surprise, Flee If Surprised; Spd 3m (2 sq), fly 18m (12 saq); AC 17 (+2 size, +3 Dex, +2 natural); AR 2 (natural); St/LB 5/10 (1d10); Atk +3/+3 melee (claw 1d4-2/20); SV Fort +2, Ref +5, Will +2; SZ T; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Climate/Terrain: Any Forest, hill, plains, and mountains
Organization 1d2
Fox: Small carnivore chaser; Init +2 (+2 Dex); Attack If more, Flee 9+; Spd 15m (10 sq); AC 14 (+1 size, +2 Dex, +1 natural) AR 1 (natural); ST/LB 5/10 (1d10); Atk +3 melee (bite 1d4-2/20)’ SV Fort +2, Ref +4, Will +1; SZ S; Str 7, Dex 15, Con 10, Int 2, Wis 12, Cha 6.
Skills: Hide +8, Jump +4, Listen +8, Spot +8
Special Abilities: Scent
Climate/Terrain: Temperate and cold plains, marsh, and Forest
Organization: 1 to 5
Heavy Horse: Large herbivore grazer; Init +1 (Dex); Flee 5+, Attack 11+; Spd 15m (10 sq); AC 13 (-1 Large, +1 Dex, +3 natural); AR 3 (natural); St/LB 13/15 (3d4+6); Atk +2/+2 melee (hoof 1d6+2/20); SV Fort +5, Ref +4, Will +2; SZ L; Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6, Soc 0, Edu 0.
Skills: Listen +6, Spot +6
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: Domesticated
Heavy War Horse: Large herbivore grazer; Init +1 (+1 Dex); Flee 7+, Attack 9+; Spd 15m (10 sq); AC 14 (-1 Large, +1 Dex, +4 natural); AR 4 (natural); St/LB 22/17 (4d4+12); Atk +3/+3 melee (hoof 1d6+4/20), -2 melee(bite 1d4+2/20); SV Fort +7, Ref +5, Will +2; SZ L; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6, Soc 0, Edu 0.
Skills: Listen +7, Spot +7
Special Abilities: Scent
Climate/Terrain: Any Land
Organization: Domesticated