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dr. theodor krenstein

I'll note that PC's can complete a subsector in about 2 years...


Maybe. Then again, I'm a pessimist.

let's take the most obnoxious: Lanth...

Lanth includes Stellatio, one of the Marches' "deep" systems. It's over 46 days at one gee from the stellar 100D limit to the mainworld and I don't know if that exceeds the 0.2 c hull thickness imposed velocity limit.

A survey takes a group a week, give or take a few days...

Size, atmosphere, hydrographics, and population can be done in orbit. Worst case is nine hours for population, but you can scan all simultaneously if you have the bodies.

After landing, you can rate the starport with a 3 hour walk around.

Worst case for the government audit is 54 hours but you aren't going to be doing that around the clock. You're going to be interviewing officials and whatnot by comm and personally during their working hours. The Assistant Vice Deputy Under-Poobah isn't going to be answering your questions at his version of 2am so you're looking at ~5 working days.

Law level is even worse. Worst case there is 108 hours. Again the interviews will take place during working hours so we're looking at ~10 working days. Of course, two players or groups could audit the government and law level at the same time.

All that presumes you get the interviews and contacts you need immediately too. Will those IISS papers open every door you need as soon as you knock?

Tech level is a real puzzle. (What else is new?) Three or more hours per item, but how many items need to be examined? Again, a player or players can be auditing TL while the government and/or law level interviews are taking place.

Because of the interview requirements, worst case I think we're looking at ~2 standard weeks on each world.

Given that there are probably a half dozen teams per subsector, and the data is cross-checked...

That's how the project will really get done. While the 20 year time limit is an issue, the need for cross checks demands it.
 
The number of low pop worlds where the entire survey can be done in a day or two, generally make up for the "deep-in-the-well worlds" - which said, when it was written, weren't "deep-in-the-well"... as the stellar data wasn't added until almost a decade later. And DGP pretty apparently ignored stellar wells.

Many people in the 80's paid attention only to solid bodies' diameters... otherwise, regina is around 1 day-deep. Annoyingly deep.

The Marches with Star Jump Wells is very different from without it.
(And with it, all the GTFT calcs are badly broken because it's not accounted for...)
 
The number of low pop worlds where the entire survey can be done in a day or two...


I very much agree with your numbers, Wil. I'm just looking at the "process" with an eye for "speed bumps" and adventure seeds.

There are plenty of "fly by' worlds like Echiste or La'Belle where most of the work can be done during those ~9 hours in orbit and where dozens or hundreds of hours won't be required for the government and law level audits. (I'm still mulling over the TL audit. How many "items" need be examined?)

...regina is around 1 day-deep. Annoyingly deep.

Cryton posted a great list in the Reference forum. There are a lot of worlds where the stellar 100D limit makes things "annoying". Heya is 15 days "deep". Narsil is a month, IIRC, which may explain why that world never seems to figure in Confederation politics.

The Marches with Star Jump Wells is very different from without it.

Very much so.

(And with it, all the GTFT calcs are badly broken because it's not accounted for...)

Good catch. That would be quite a curve ball.
 
It's worth noting that Regina is one of the few worlds where we actually have the whole system. Regina's not deep in the solar well; it's deep in the GG's well.

It's also important to note that cryton didn't check to see if the mainworld needed to be in the Goldilocks zone; he just but the Hab Zone orbit data up blindly.

Using Bk6 breaks the marches as portrayed in the adventures...
 
no way.

a much more reasonable mission would be multiple simultaneous regional surveys originating at the various scout bases. e.g. "you guys, go check out the villis cluster (what is that, seven worlds?). submit your report in one year." that would be a great lead-in and referee tool.

Exactly! Obviously, this is the standard "mission" given to every Scout who musters out with a ship. You can just imagine the Scout administrators giving the same speech to each musteree (yes, I just made up that word) while attempting to keep each delivery fresh.

"OK, Eneri, wheel in th next 'volunteer'."
 
Obviously, this is the standard "mission" given to every Scout who musters out with a ship.

actually, there's nothing that says that or even comes close to implying it, but it works great. "all of our official resources are tied up in this problematic region, but we don't want to forget about this other area, and you said you'd like to retire there. here's a boat, keep us up to date."
 
actually, there's nothing that says that or even comes close to implying it, but it works great. "all of our official resources are tied up in this problematic region, but we don't want to forget about this other area, and you said you'd like to retire there. here's a boat, keep us up to date."

I don't think I overlaid my earlier in-game justification of a meta-game set-up scenario with a heavy enough dose of tongue-in-cheek. ;-)
 
Dr. Theodore Kernstein

Back to the OP:...

Dr. Theodore Krenstein

Position:
Graz Redniz Chair of Computational Robotics at Rhylanor Institute of Technology (RIT) on Rhylanor (on sabbatical leave).

Dr. Theodore Krenstein is a gifted, multi-talented scientist with interests ranging from anthropology to xenology and zoology, including most of the other “ologies” in between. Born on the planet of Rhylanor, he entered the Rhylanor Institute of Technology at age eighteen, eventually receiving advanced degrees in computer science and robotics. He went on to serve three terms as Dean of the School of Robotics Science at RIT, after which he was appointed to the Graz Redniz Chair of Computational Robotics, a prestigious and coveted position. He is author of 12 books and over 100 articles in technical and scientific journals, in addition to holding more than 250 Imperial patents for his inventions and computer work.

Despite his academic success, he has become bored with what he has been doing, and realizing his age, he has taken a two-year sabbatical from teaching in order to make forays through parts of Rhylanor and Pretoria subsectors.
Among his many pursuits, Dr, Krenstein has aided the Scout Service in developing robots for use in conducting detailed planetary surface surveys. During a test in 1090 on Pannet/Rhylanor, members of a disgruntled anti-technist group kidnapped Dr. Krenstein and threatened to kill him if the Scout Service didn’t meet their demands. A young scout named Dur Telemon was part of the all-volunteer raiding team that finally freed Dr. Krenstein; in fact, Dur was the first to reach the Doctor.

It was this incident that prompted the Doctor to construct his personal servant and bodyguard, whom he refers to as “Aybee”.

UPP 495FC9 Age 59
Skills:
Computer – 4, Leader – 3, JOT – 2 Laser Rifle – 1, Grave Vehicle – 1 Electronics – 1, Medical – 1, Mechanical – 1

Equipment:
Hand Computer (TL-15) electronic Tool Kit, Robot AB-101

Reference: Travellers' Digest Volume 1-Number 1; page 5
 
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yeah I see the non-hair and the listing of rhylanor, it just seems strange to duplicate the tl under appearance characteristics when it's already listed under rhylanor.
 
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