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MGT Only: Does anyone know the Task Difficulties for these?

I hydroplaned into a retaining wall, vehicle a gonner. I was merging onto the freeway, but that retaining wall was rushing at my vehicle in slow motion. Even the passenger side view mirror exploded in slow motion. Really weird.
Do you think you could have done anything different here? Hydroplaning takes most everyone buy surprise. Happened to a friend of mine, he spun out onto the median of the freeway. Nobody hurt, thank God.
Was rear ended twice, thankfully I was wearing a seatbelt both times.
I got rear ended twice. Once by a Honda Accord or Civic, they were badly damaged, my Explorers rear bumper was lightly tweaked. Then, later, obviously, it happened again by an F-150. It was a love tap on the freeway, he bent my bumper back. I hopped out, checked it, gave him a thumbs up and went along my merry way.

I was also rear ended once at a stoplight on my motorcycle. The car got stuck between the rear wheel and the sub frame. I got off the bike, and it was just standing there. Held down the front brake, and they backed out.

I wasn't hurt in any of those (handy, since my hands flew off the handlebars when I got hit on the bike, but, because of the car, the bike didn't go down, and neither did I.
Skidded in mud off of highway onramp after spilling large cold drink in lap, took out a few sprinklers while fishtailing with screaming passengers before reaching safety of pavement.
"I want to die in my sleep like my Grandfather, rather than yelling and screaming like his passengers."
 
Do you think you could have done anything different here? Hydroplaning takes most everyone buy surprise. Happened to a friend of mine, he spun out onto the median of the freeway. Nobody hurt, thank God.

I got rear ended twice. Once by a Honda Accord or Civic, they were badly damaged, my Explorers rear bumper was lightly tweaked. Then, later, obviously, it happened again by an F-150. It was a love tap on the freeway, he bent my bumper back. I hopped out, checked it, gave him a thumbs up and went along my merry way.

I was also rear ended once at a stoplight on my motorcycle. The car got stuck between the rear wheel and the sub frame. I got off the bike, and it was just standing there. Held down the front brake, and they backed out.

I wasn't hurt in any of those (handy, since my hands flew off the handlebars when I got hit on the bike, but, because of the car, the bike didn't go down, and neither did I.

"I want to die in my sleep like my Grandfather, rather than yelling and screaming like his passengers."
Skidding in the mud was not long after I learned to drive, a scary early driving lesson where no one got hurt. I make sure anything I drink is someplace safe now, and don't eat anything while driving that is messy, needs two hands, or requires utensils.

For the hydroplaning, I was worried about getting rear ended or hitting someone and so had foot on accelerator instead of taking foot off of the gas and coasting a little until regaining control, instead I was trying to get off of the freeway quickly to regain my breath and calm down and over corrected into the retaining wall. I didn't get hurt, but had to get a new vehicle and my insurance went up a little. Mid 20's for this one.
 
But they pull all non-essential personnel off the flight deck. Which shows that it is dangerous.
How many accidents in the last year, less than one in thirty sux or more? If less then there is no need to roll for this sort of task in a 2d6 based system unless ther is some other factor making things completely out of the ordinary.

I maintain my position, the task based games set the difficulties of "routine" higher than they should be in order to facilitate rolling dice rather than any stab at "realistic" probabilities.

I have been in one too many games where the "crashed the ship on the way out of spacedock" is hilariously laughed at at the table, caused by a bad roll - a roll that should never have been necessary in the first place.
 
Seems to me that the way to reconcile this is to first have a very low-odds roll to see if the PCs encounter a situation that even rises to the level of needing to make a skill-check roll at all.
 
Seems to me that the way to reconcile this is to first have a very low-odds roll to see if the PCs encounter a situation that even rises to the level of needing to make a skill-check roll at all.
Well that brings up my take on the issue.

There is rolling everything.

There is rolling saving rolls only on unusual conditions or say unskilled attempts.

And there is check/recover.

Roll the check to see if anything goes wrong.

Then if it does, roll recovery.

You have as many recovery rolls as the primary skill or possibly char stat plus.

So Armstrong for instance failed his check roll twice, with the Gemini spin and the lunar lander, but recovered both times.
 
How many accidents in the last year, less than one in thirty sux or more? If less then there is no need to roll for this sort of task in a 2d6 based system unless ther is some other factor making things completely out of the ordinary.
146 so far THIS BLEEDING MONTH!!!
Almost to the same level as 2025 in the same DB... 156.

Note: the US ATC has finally been hit with cuts, too... so ATC is overworked.

As for the task... You have to add a mod for the help from ATC and instruments. If using boon for that, it makes the 4+ for routine with extra time much easier. Especially since the skill 1 is 3+, which takes it from 1/36 to 1/1296. If using a tool +1 for that, it's an automatic, unless Mongoose made a nat 2 an always fail.
 
146 out of how many? And not the topic was carrier landings, not general aircraft accidents.

When was the last time you required a player to roll the dice when their character crosses the road? Or walks down a pavement/sidewalk? People suffer falls, accidents and the like but the number is so trivial that a 2d6 roll of the dice is not going to model it. Roll 6d and succeed unless you roll all 1s is what I call rolling dice for the sake of rolling the dice.
 
146 so far THIS BLEEDING MONTH!!!
Almost to the same level as 2025 in the same DB... 156.

Note: the US ATC has finally been hit with cuts, too... so ATC is overworked.

As for the task... You have to add a mod for the help from ATC and instruments. If using boon for that, it makes the 4+ for routine with extra time much easier. Especially since the skill 1 is 3+, which takes it from 1/36 to 1/1296. If using a tool +1 for that, it's an automatic, unless Mongoose made a nat 2 an always fail.
Not only is that link amazing, it might be good for ideas.

A failed roll doesn't have to be a catastrophic failure to be a problem.
 
It does with the Traveller task resolution system, there are no degrees of success or failure.

Many games offer degrees of failure and degrees of success, MgT has the effect number, perhaps the negative effect could be used for the severity or hazards caused by the failure?
 
It does with the Traveller task resolution system, there are no degrees of success or failure.

Many games offer degrees of failure and degrees of success, MgT has the effect number, perhaps the negative effect could be used for the severity or hazards caused by the failure?
Reread MGT2-22 p61.
Specifically, the -1 line on the effect table. And the Effect paragraph in right column. Complication but success.
That can be as mild as getting told to report to the control tower for a dressing down to a license review... or damage to the gear or field.

And, failing to land need not be a crash (that would be effect -6) - it could be a forced go-around, or a land in the wrong place and get a huge fine...
 
That table doesn't help much
effect +6 critical, effect -6 critical failure.

What I was looking for is something like

-6 critical failure
-3 failure with bane on next roll
-1 to -2 failure
0 success but
+1 to +2 success
+3 success and boon on next roll
+6 critical success

or some variations. The big issue with this sort of thing on 2d6, and MgT in particular, are the ridiculously high DMs that can be stacked. Perhaps there should be a DM cap...
 
Seems to me that the way to reconcile this is to first have a very low-odds roll to see if the PCs encounter a situation that even rises to the level of needing to make a skill-check roll at all.
A roll to see if you need to make a roll?

But what if you need a roll to see if you need to roll to see if you need to roll? :cool:

I do like the idea that you should only roll if it's dangerous or has serious consequences.

It does with the Traveller task resolution system, there are no degrees of success or failure.

Many games offer degrees of failure and degrees of success, MgT has the effect number, perhaps the negative effect could be used for the severity or hazards caused by the failure?
In MgT2e+, degrees of success or failure are by Effect.
 
A roll to see if you need to make a roll?
Exactly. Say you have a recurring task with a low, but non-zero risk of failure. Commuting to work, for example, failing on a 2- on 2D. Will probably have a mishap within a month or so... which doesn't really match my real-world experience.

Now, make it 2- on 2D per day for something potentially dangeeous to occur (doordash driver stops in middle of street, a car blows through a stop sign, etc.) So, only if that's a day with a potential crisis, do you need a skill check.
 
Exactly. Say you have a recurring task with a low, but non-zero risk of failure. Commuting to work, for example, failing on a 2- on 2D. Will probably have a mishap within a month or so... which doesn't really match my real-world experience.

Now, make it 2- on 2D per day for something potentially dangeeous to occur (doordash driver stops in middle of street, a car blows through a stop sign, etc.) So, only if that's a day with a potential crisis, do you need a skill check.
That gets into daily LL hassle roll, daily animal encounter, patron/starship encounter territory etc.

Some of that stuff creates new adventures out of small things.
 
I do like the idea that you should only roll if it's dangerous or has serious consequences.
That's pretty much what it said back in CT days.
In MgT2e+, degrees of success or failure are by Effect.
Only for +/-6, and yet effect number is used per number in combat...

more could be made of the effect system for more degrees of success or failure. Too much playing 2d20 and Genesys...
 
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