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General Do you use Ancients sites and other ruins like D&D Dungeons?

It wasn't clear to me. So, I pulled my copy of GW off the shelf and reviewed,
To clarify:
  1. Start at "S"
  2. Roll a die and proceed as indicated
  3. Reaching skull and cross bones mean death.
  4. Every 5 attempts takes 1 hour
  5. Reaching "F" mean the player understands how the item works.
Which is different than what I had guessed, I was going with start at "A" if you get to S=success and F= Fail.

Also, after some digging the first set of charts is from "Expedition to the Barrier Peaks" which was written to cross over with Metamorphosis Alpha.
It used a slightly different set of rules for evaluating artifacts.
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If you really wanted to cross the streams you could have a Traveller party go through Tegel Manor...
Problem here is that Tegel is an extremely goofy* adventure. I can't see any way the Tegel Manor situation could exist outside a holosuite or Shoreleave setting.
Hmnn - discover the Shore Leave planet by wandering around Tegel Manor...

Yes, you were saying the same thing I am, I'm just adding to your post. :D

*IMO this is a feature, not a bug. ;)
 
Problem here is that Tegel is an extremely goofy* adventure. I can't see any way the Tegel Manor situation could exist outside a holosuite or Shoreleave setting.
Hmnn - discover the Shore Leave planet by wandering around Tegel Manor...

Yes, you were saying the same thing I am, I'm just adding to your post. :D

*IMO this is a feature, not a bug. ;)
That could almost be your setup - someone playing a joke on the characters with an over-the-top carnival haunted house, as it were. The players, of course, not being in on the joke that none of it is "real".
 
So is Barrier Peaks, and City of the Gods, a little goof was often built into the early adventures.
Problem here is that Tegel is an extremely goofy* adventure. I can't see any way the Tegel Manor situation could exist outside a holosuite or Shoreleave setting.
Hmnn - discover the Shore Leave planet by wandering around Tegel Manor...

Yes, you were saying the same thing I am, I'm just adding to your post. :D

*IMO this is a feature, not a bug. ;)
 
Both Judges Guild's Dra'k'ne Station and FASA's The Fate of the Sky Raiders are "dungeon in space" adventures, though not specifically related to the Ancients.

There are rumors of Forefunner - the JG name for the Ancients - sites in the Lesser Rift; I've never had adventurers get out that way, but making one into a dungeon crawl is something I always figured I'd introduce if anyone did.
 
Oh, I should add that the find(s) at an ancient's site can be extremely random in MTU. They can be something WOW!, or something like WTF?, but usually it's something that might be useful if you meet like 5 conditions and are usually playing a merchant ship doing smuggling but only if it's in a particular sector for...

Well, you get the idea. The super rare, SSS, extra deadly, mega weapon that makes you invincible is like winning the lottery only everybody can legally kill you for having done so...

It's just physics and karma... For every action, there's an equal and opposite reaction. Or, as Bart Curlish (Dirk Gently's Holistic Detective Agency) puts it: "What doesn't kill you makes you hurt real bad..."
 
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