Supplement Four
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This is not meant as a T5 bashing thread. I'm just curious, because T5's combat system is so foreign from most other RPG systems we've all experienced.
T5's system is very abstract. It's not meant to be played on a grid (even though allowances can be tracked). There's no specific time to a combat round. Ammo isn't tracked at all. A character can't multi-target unless he's using suppression fire, and even then, it's a reactive attack.
Plus, there are some interesting--some would say strange--rules. The combat round is broken up into non-intuitive phases that, to me, seem hard to govern as a Ref. For example, the system is not meant to be plotted, yet combat is played out in phases where everybody attacks, every moves, then everybody takes damage, and so on. To me, that seems jerky and hard to govern even if playing without a tactical map.
What's your thoughts on this system? Do you like it? Would you prefer a more traditional combat system (maybe something akin to that in T4?)?
I'm just looking for some honest opinion and debate...not a flame thread.
T5's system is very abstract. It's not meant to be played on a grid (even though allowances can be tracked). There's no specific time to a combat round. Ammo isn't tracked at all. A character can't multi-target unless he's using suppression fire, and even then, it's a reactive attack.
Plus, there are some interesting--some would say strange--rules. The combat round is broken up into non-intuitive phases that, to me, seem hard to govern as a Ref. For example, the system is not meant to be plotted, yet combat is played out in phases where everybody attacks, every moves, then everybody takes damage, and so on. To me, that seems jerky and hard to govern even if playing without a tactical map.
What's your thoughts on this system? Do you like it? Would you prefer a more traditional combat system (maybe something akin to that in T4?)?
I'm just looking for some honest opinion and debate...not a flame thread.