LeperColony
Traveller Card Game Dev Team
It seems to me that characters, even unarmored, can take an unreasonable amount of damage in TNE. Am I wrong?
You can use the "old fix" for Twilight2K and make all damage rolls 1d10 instead of d6. That was pretty much universal for those who wanted to play a more gritty, realistic game of T2K. Considering it's the same system, it should work although TNE has weapons with some seriously high damage...
It seems to me that characters, even unarmored, can take an unreasonable amount of damage in TNE. Am I wrong?
Do HEAP rounds have special rules I'm not seeing anywhere? They often seem worse than lower tech DS rounds. Granted, they have more even penetration and better penetration at longer ranges, but otherwise they don't seem that great.
Do HEAP rounds have special rules I'm not seeing anywhere? They often seem worse than lower tech DS rounds. Granted, they have more even penetration and better penetration at longer ranges, but otherwise they don't seem that great.
Weapons like the 9mm pistol, on Pg 47 of the RC Equipment Guide, the TL-6 HE and TL-9 HEAP are identical. Same with the 5mm Body Pistol on 49. Maybe it's just the gamer in me, and it has no real world applications, but somehow I just feel like a TL-9 HEAP round should do something better than a TL-6. Does the AP indicator even do anything? Doesn't seem to.