Direct Neural Craft Interface - a CT alternate rules expansion.
By utilizing advances in brain mapping experimental TL8 direct neural control systems grew into limited general applications at TL9. While of significant value in some areas the usage for space craft control sees only limited adoption by most space faring races.
The space craft interface versions are primarily used in some single seat Naval fighters and a few Scout ships. While not common in the Scout/Courier a few are so equipped, and some of these end up as much sought after when decommissioned as Seekers. The most common usage however is in the communications branch of the Scouts where it is used in every X-Boat.
The system is centered around a special control couch that costs Mcr0.1 and is 0.5 tons. The control couch may be installed in the place of a normal control couch but will not function as one so it is usually installed in addition to the required control couches. The operator sits in a normal fashion but the couch clamps the users legs, arms and head in place and interfaces via a large hood. The hood acts a transceiver to the brain, providing the user with a virtual reality interface while immobilizing their voluntary muscles and translating their thoughts and motor control impulses into direct control of the virtual reality. A secondary and originally unexpected benefit of the hood is its function as a very effective psionic shield. This proved critical and enlightening in the 1st Imperium's initial contact with the Zhodani, and led to the research that perfected the artificial psi shield helmet.
The system works through the standard computer/bridge interfaces with the craft's systems, requiring an interface program for each crew position to be controlled. Each interface program is specific to the crew task and costs Mcr0.1 and requires 1 slot while active. The maximum number of interface programs is limited to 1 + 1 per computer model number, treating bis models as one model number higher.
Unlike normal multitasking the direct neural interface does not penalize skill level and allows up to three separate crew positions to be handled by the operator. Appropriate crew positions are Pilot, including small craft, Navigator, and Gunner.
Not every person is adept at interfacing and the only way to discover if you have the aptitude is to try it. X-Boat pilots are chosen exclusively from the few Scouts who show aptitude and the Scout service is the only Service that actively recruits for this trait to fill the ranks of the communications branches X-Pilots.