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MT Only: DGP Material Status / Updates

CT High Guard is, aside from the character generation chapter, a fleet combat sim. The limitation on weapons, which is explicitly stated in the construction rules by the way, is an artifact of that. DGP recognized that and, by removing the sim's limiting USP, removed the constraint as well.

Well, I'd love to see the cite in HG for that. All I see is requirement to categorize things in batteries, nothing that says I can't have 2 different meson guns.

Perhaps you're thinking of this: "A battery may be as few as one turret, or as many as ten, but all batteries of the same type of weapon must have the same weapon code (USP factor)". I read that as dealing solely with turrets, and keeping the battery sizes consistent across the turrets, not mixing turrets, bays, and spinals.
 
Here you go...
If a particle accelerator is selected as the major weapon,
then particle accelerators may not be selected for installation in bays, barbettes, or
turrets. If a meson gun is selected as the major weapon, then meson guns may not
be installed as secondary weapons in bays.
Weapons installed in bays may not be allocated for turrets.
 
There is an easy fix - expand the USP to have separate data blocks for spinals, bays and turrets.
MePa-MePaMiEn-PsMiEnLbLp

I think that it would be better to pull the weapons out of the USP and list them below as batteries.

This way you can have Turrets, Barbettes, 50 dT Bays, 100 dT bays, Spinals and anything else without needing to be restricted by the USP or keep adding zeroes.
 
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