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defelination of the Aslan

Xeno-Mammals doesn't mean you can't give them something like a pouch and have a bit of Marsupial thrown in for fun.

G'Kar on Babylon 5 was humanoid, but had a pouch as well. Made for some interesting curse words... "Kiss my Pouch" (spoken by a male character at that).

Someone thought they looked like Lions. Doesn't mean they have to be feline at all.
 
Here's the approach I took to the "Aslan Problem" in a campaign I ran a few years back:
The crowd in the bar grows suddenly quiet, and, lookin gup from your conversation, you quickly see why. Three Alsan mercenaries in Darrian Border Patrol uniforms have entered the room.

They aren't pleasant to look at from a mammalian point of view. Easily two meters tall, slightly hunched at the shoulders, and a face that could most closely be compared to the prehistoric Terran great fish, Dinichthys. Their heads and faces are assemblages of bony, leather-covered plates with expressionless, armored eyes and fixed, wedge-like fangs across their wide jaws. Inside their jaws, a softer, flexible set of pidipalps flank a mouth-like analog with which they eat and speak. The "lion-like" impression that early Terran explorers got of them was due almost entirely to the manes of hair-like bristles that surround their skulls and the large, clawed hands with their almost radial symmetry. Over all, their bodies are sleek and humanoid, with a thin, whipping tail extending from their pelvises.
There you have it. One part traditional Aslan, one part Kafer, and two parts Reticulan Parasite from Alien. As far as behavior goes, I left the traditional Trav description intact.

With regard to the "Vargr Problem," I went with genetic manipulation and uplift. Humans started the process, then, when the proto-Vargr were intelligent and competent enough, they successfully sued for the right for self-determination and completed the process to their own satisfaction.

!i!
 
"aslan aren't cat-like, rather aslan and cats are related."

This is exactly the approach I use in MTU.

To me, it sounds like a control issue by the player:

"I don't like how it looks. It looks like a cat. That's not realistic, according to how I understand evolution."

Yeah, he's in the wrong hobby, because none of this crap is real, it's all a game, and made up ships and planets and such, loosely based on real world physics, and a pile of handwavium.

Challenge aforesaid player to draw his own freaking Aslan, according to his concept, then use that. Don't get sucked in to "Keeping the player happy, at all costs."

If he can't draw a better one, he's not qualified to moan about how unrealistic it is.
 
Xeno-Mammals doesn't mean you can't give them something like a pouch and have a bit of Marsupial thrown in for fun.

G'Kar on Babylon 5 was humanoid, but had a pouch as well. Made for some interesting curse words... "Kiss my Pouch" (spoken by a male character at that).

Someone thought they looked like Lions. Doesn't mean they have to be feline at all.

Yeah, I like the marsupial idea. Or perhaps monotremes(I think): the female lays a big leathery egg(preferably without messing up her comfy shoes), then a male comes along and cares for the egg, protects the young, etc. The males are all territorial and violent 'cause they need to support the young.

Here's the approach I took to the "Aslan Problem" in a campaign I ran a few years back:
The crowd in the bar grows suddenly quiet, and, lookin gup from your conversation, you quickly see why. Three Alsan mercenaries in Darrian Border Patrol uniforms have entered the room.

They aren't pleasant to look at from a mammalian point of view. Easily two meters tall, slightly hunched at the shoulders, and a face that could most closely be compared to the prehistoric Terran great fish, Dinichthys. Their heads and faces are assemblages of bony, leather-covered plates with expressionless, armored eyes and fixed, wedge-like fangs across their wide jaws. Inside their jaws, a softer, flexible set of pidipalps flank a mouth-like analog with which they eat and speak. The "lion-like" impression that early Terran explorers got of them was due almost entirely to the manes of hair-like bristles that surround their skulls and the large, clawed hands with their almost radial symmetry. Over all, their bodies are sleek and humanoid, with a thin, whipping tail extending from their pelvises.
There you have it. One part traditional Aslan, one part Kafer, and two parts Reticulan Parasite from Alien. As far as behavior goes, I left the traditional Trav description intact.

With regard to the "Vargr Problem," I went with genetic manipulation and uplift. Humans started the process, then, when the proto-Vargr were intelligent and competent enough, they successfully sued for the right for self-determination and completed the process to their own satisfaction.

!i!

I like the really seriously alien Aslan idea here. I may steal part of that description for something.

"aslan aren't cat-like, rather aslan and cats are related."

Bingo! That was my approach. The Aslan, like the Vargr were Earth-animals uplifted by the Ancients. Droyne, Aslan, Vargr, and humans were the only biochemically compatible sapient races IMTU. The Droyne weren't the original Ancients IMTU, but they were an uplifted race from the Ancient's homeworld. Grandfather was an experimental super-Droyne who rebelled against the Ancients and brought down their empire.
 
Biochemically compatible! That could get scarey with some of the characters in my campaign who've hit on Aslans; not to mention the female Aslan pirate who likes both Aslan & human males. :)
I don't have a problem with the Aslans being being feline. In my opinion its not so much a problem with the concepts but with personal tastes of the players & GM's. That being said, it's a big IMTU out there, play Aslans how you like.

In my campaign the Aslan clans are conquering the Beyond & the Trojan Reaches more by economic & cultural Imperialism rather than by military conquests.
 
Well, what I use the definition for biochemical compatibility given in GT:First In, basically you can eat them and they can eat you. More precisely this is a reference to the ecosystem as a whole meaning you can expect to find something edible there, not necessarily that everything is edible. Fugu puffer fish and poisonous mushrooms come from a compatible biochemistry, but I wouldn't suggest chowing down on them.

While reproduction would be impossible, I imagine there has to be some perv out there who would do a hiver if they have any convenient protuberances or orifices. If nothing else that Aslan can offer better pillow-talk than any of those farmboy-shagged sheep out there.

EDIT: Do the Aslan have a tradition of rishathra?
 
"aslan aren't cat-like, rather aslan and cats are related."

This is exactly the approach I use in MTU.

To me, it sounds like a control issue by the player:

"I don't like how it looks. It looks like a cat. That's not realistic, according to how I understand evolution."

Yeah, he's in the wrong hobby, because none of this crap is real, it's all a game, and made up ships and planets and such, loosely based on real world physics, and a pile of handwavium.

Challenge aforesaid player to draw his own freaking Aslan, according to his concept, then use that. Don't get sucked in to "Keeping the player happy, at all costs."

If he can't draw a better one, he's not qualified to moan about how unrealistic it is.

Way too hostile for a friend wanting a small cosmetic change for the sake of suspension of disbelief. He's in the right hobby and the right game. Remember the flamewars about the realism of Virus?

I'll stick to keeping myself and my players happy, but thanks for the input.
 
Ya know... looking at the cover of the MT Rats & Cats, the Aslan there look almost more like primates than felines. At least in the shape of their faces. They got those big ears sticking up, but their faces almost look like they were modeled from monkeys.
 
Actually, that wouldn't be a problem. The main requirements for speech are a speech center & a hyoid. Of course it may not seem pleasant and/or odd to human ears. Or maybe to a doglover their language might sound pleasant.

As for Vargr, nothing wrong with canine uplift, but can we ditch the dog in a dress look? It's patently ridiculous. For a start, they couldn't talk, with nose/muzzles that long. Short muzzled and furry, with more of Andromeda's Nightsiders than Rex in the kennel, they would be nowhere near as stupid.
 
A lot of Aslan pics remind a lot of our local bobcats. Or a few Persians I've known.

Ya know... looking at the cover of the MT Rats & Cats, the Aslan there look almost more like primates than felines. At least in the shape of their faces. They got those big ears sticking up, but their faces almost look like they were modeled from monkeys.
 
I always treated the Fterle a bit more like the Kilrathi. Felinoid-analog would be the more appropriate description and one based on behavior rather than genetics.
 
Exactly, Uxi... while there is a physical resemblence, there is no biological relation... we just can metabolize the same (or similar) gas-mix and complex carbon-chain organics.
 
I always treated the Fterle a bit more like the Kilrathi. Felinoid-analog would be the more appropriate description and one based on behavior rather than genetics.


I treat them more of a Kilrathi-Kzinti type of race IMTU. Yes, they are felinoid or 'catlike', but that's only in resemblance. The Aslan have absolutely zero relations to Terran cats/felines. None. They are an alien race, from an alien homeworld, and have no ties to Terran evolution. IMTU
 
Another take on "feline" aliens

The characteristics of the Orions (name given them by Terra explorers) in David Webber's "In Death Ground" and "The Shiva Option" provide another way of looking at the Aslan.

There it is made expicit that there is no link between Terran cats and the Orions it is purely a human view of an evolved pouncer.

We have a bad habit of trying to pigeon hole things into terms that we find appropriate like the Indians of the Americas!!!

On a side note the idea of trying to justify "inteligent" design in the Traveller universe initially made me smile (the thought of the idea surviving tickled me) but then I thought that in the OTU you have intelligent design Grandfather is God!!!
 
I really appreciate these thoughts and advice from everyone. One of the things that initially turned me off from trying Traveller were the "cat-people and dog-people." I know my game group would be stuck on these, too, space opera convention or not. So these suggestions will be taken to heart...
 
I haven't figured out what to do with the Aslan and the Vargr in MTU yet, since I have yet to adopt a final ruleset and jump into a game. But I think I will definitely play down the terrestrial mammal resemblance and preserve only the OTU social structures. Aslan might have a mane and other very superficial resemblances, but will otherwise seem quite alien, especially up close.

I think the Vargr as Ancient uplift scenario is kinda lame and far-fetched. What the hell would Ancients care about wolves for? So many other mammals out there. Why not dolphin- or whale-people? So Vargr will be bipedal pack-minded sophonts with no resemblance to wolves.
 
Vargr ARE Terran Mammals. They were uplifted by the Ancients from Terran Wolves!
 
I think RenMan's point was WHY?

What did a Terran wolf offer Grandfather that any other mammal, or animal on any other planet in this part of the galaxy didn't?

Want to uplift a species, sure, but why a Terran Wolf? They already had Humans, why another species from the same planet?
 
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