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Default skills for homeworlds

No, I am in and reading the thread.

Read further back on this thread. You missed the discussion.
I did see it and I don't see what the problem is. It seems to work fine from this side of the screen.

Really, I do not understand what all the fuss about this is. Sometimes in life and Traveller you don't get what you want, you get what the Rules and Dice give you. I find it the joy of semi-random systems. *shrugs* But then I am weird so maybe I am missing some "normal" thing, but I don't think so. Sounds like "This Edition or House Rule says I can do this, so why can't I do it T5?".

To which the answer is this is a new Edition of Traveller and stuff is going to change from what it used to work like.
 
I see these remarks after the TC "Varg6 S'mr4"

First what do they mean, I'm guessing population 60% Vargr and 40% someone else, if so who?

Since it appears as a remark one get a skill, or possibly two?

Population codes (previously "V6" when present in previous editions) are expanded to Xxxx# codes in T5 to better detail populations. No, you don't get skills, these are not trade classifications.

As to who the 40% someone else is, the S'mrii appear to be natives of Mimu (0208 Dagudashaag), and the world you are looking at is Gvadh (0906 Dagudashaag).

When you see (Racename) in the T5 data, that's a minor homeworld, and you should find [Racename] which would indicate a major race homeworld, although that is part of the T5SS project still being worked on.

And if you do find sources for population details that are missing, please let me know...
 
Gvadh

[...]
As to who the 40% someone else is, the S'mrii appear to be natives of Mimu (0208 Dagudashaag), and the world you are looking at is Gvadh (0906 Dagudashaag).

[...]
And if you do find sources for population details that are missing, please let me know...

I noticed that Traveller Map and Traveller Wiki have two different descriptions for this system. Which one is canonical?
Traveller Map - Data - B867730-A; G0 V M5 V

Traveller Wiki - B867730-B; F1 V M5 D
 
Home world skills/knowledge

During character creation one receives skills for home world then for career.

It is correct or did I miss understand that for home world you receive skills and for career you receive knowledge(s).
 
I noticed that Traveller Map and Traveller Wiki have two different descriptions for this system. Which one is canonical?
Traveller Map - Data - B867730-A; G0 V M5 V

Traveller Wiki - B867730-B; F1 V M5 D

The T5 Second Survey project is working directly with travellermap.com. Since the Wiki has fan material on it, the differences may be related to those materials. You might ask the Wiki contributors.
 
During character creation one receives skills for home world then for career.

It is correct or did I miss understand that for home world you receive skills and for career you receive knowledge(s).

You receive a knowledge "career" at a number of levels equal to the terms in that career automatically. So a 5 term Marine has "Marine-5".
 
The way I would go about it would be to give everyone a fixed number of homeworld skills (possibly modified by Int and Edu) and then provide various lists for the player to chose from based on homeworld characteristics. For example, there would be a low-tech list, a high-tech list, and an ultra-tech list, and lists for various trade classifications...
This was nagging me and I had to take one stab at it. No Ultra-Tech though, and I grouped TCs that I think are similar enough.
 
This was nagging me and I had to take one stab at it. No Ultra-Tech though, and I grouped TCs that I think are similar enough.

No TL 9-15? (I use ultra-tech to mean "what the Imperium has that we on Earth today don't" (What the Imperium doesn't have yet (TL 16+) I use "hyper-tech" for)).

Apart from that, your suggestions look very good.


Hans
 
How about:

Liaison (with AIs)
Free teenage Psionic Exam
Reality Designer
Leadership (of Robots)
Black Globes
Anagathics (A Trade Knowledge)
 
That would be hypertech. ;)
Thought that was what you wanted. I made a judgment call at A+ (really A-F). Of course, there are lots of little judgment calls through out (Designer is kind of weird there, strategy a bit too). Other suggestions very welcome.
 
Thought that was what you wanted. I made a judgment call at A+ (really A-F). Of course, there are lots of little judgment calls through out (Designer is kind of weird there, strategy a bit too). Other suggestions very welcome.

Somehow I get the impression that we're talking past each other, but I can't figure out how.


Hans
 
Somehow I get the impression that we're talking past each other, but I can't figure out how.
I separated the TLs at 9/10, which off the cuff I think is better than 8/9 (except for pesky Jump-1 at TL9). Is it better to break them out: TL 0-3, TL-4-8, TL 9+ (and I'll let someone else do TLG+)?
 
I separated the TLs at 9/10, which off the cuff I think is better than 8/9 (except for pesky Jump-1 at TL9). Is it better to break them out: TL 0-3, TL-4-8, TL 9+ (and I'll let someone else do TLG+)?

I thought the one with Liason (AI) was your bid for a table for tech levels above 15, i.e. what I refer to as hyper-tech (as opposed to TL9-15, which, as I told you, I refer to as ultra-tech (to distinguish it from the high-tech stuff we already have here on Earth today)).

(The tern 'ultra-tech' I got from GURPS, but I see no reason it can't be applied to Traveller technology. 'Hyper-tech' (as I use it to distinguish it from ultra-tech) I coined myself.)


Hans
 
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