My favorite way to jolt up a Travller campaign that is getting a bit stale is to misjump the ship and crash land it into a post-holocaust sort of Earth setting.
Probably pretty cliched, but it's fun.
Now, since Gamma World is long gone and GURPs continues to provide virtually no adventure modules for any of it's 1000 variants, I'm commited to keeping in the d20 product line. I purchased the manuals for Darwin's World from RPGNow as they looked like the best supported products from their pubisher (supported = modules are available) and was wondering if any of you guys have done any work on adaption for T20?
Probably pretty cliched, but it's fun.
Now, since Gamma World is long gone and GURPs continues to provide virtually no adventure modules for any of it's 1000 variants, I'm commited to keeping in the d20 product line. I purchased the manuals for Darwin's World from RPGNow as they looked like the best supported products from their pubisher (supported = modules are available) and was wondering if any of you guys have done any work on adaption for T20?