No more a shock then the shift from line art to more complex commercial artist renderings. What I truly despise is artists who go around with lower standards and defend by saying it is "gamer art". The moment we lower our standards, the more irrelevant we become. Whilst, this does not mean everything needs to cutting edge or avant guarde (this is where the "new look" in D&D is failing), it just means that we have to keep an eye to what is happening in the commercial field of other media and draw from its strengths and weaknesses. For instance, as much, as I don't like Animie, it can draw really cool hardware, map a photorealistic texture to the hardware and just as you have shown you have a winner.
Similarly, why does the Scout Type S become an icon for Traveller because it combines the optimism of the early shuttle program with the imagery of Star Wars and puts it together in a basic shape that anyone could draw. Very useful for the Small Ship universe of Traveller. However, with advent of more and more complicate renderings, we see artists always trying to surpass these bars, so why should we not support these efforts. Cost? There are plenty of people who do this as an amateur or low cost or fan effort bring them. Reach out to the art schools, see what people want to build a portfolio. Art contests, advertize on Rendrocity(sp) Hundreds of ways to reduce the cost and still achieve the look.