Here's a hot-button of mine.
My gaming group consists of four friends. Half love percentile dice; one loves D6; one uses whatever's needed for the rules in the current campaign. I am the D6 person.
The argument against variable D6's is that it's too hard to know the probability curve. Is this a control issue? How much should one know about one's probability that a staggering (for example) task will succeed? I agree in principle that not knowing one's chances at all are useless to the player, and I also agree that lookup tables are tedious.
Percentiles make it abundantly clear what one's chances are for success, and how skilled a character really is, for that matter.
Yet I flinch at the thought of using D100 for Classic Traveller, or MT, or T4.
Anyone have some helpful opinion about this matter?
My gaming group consists of four friends. Half love percentile dice; one loves D6; one uses whatever's needed for the rules in the current campaign. I am the D6 person.
The argument against variable D6's is that it's too hard to know the probability curve. Is this a control issue? How much should one know about one's probability that a staggering (for example) task will succeed? I agree in principle that not knowing one's chances at all are useless to the player, and I also agree that lookup tables are tedious.
Percentiles make it abundantly clear what one's chances are for success, and how skilled a character really is, for that matter.
Yet I flinch at the thought of using D100 for Classic Traveller, or MT, or T4.
Anyone have some helpful opinion about this matter?