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D&D3E -> T20 campaign idea

I've been asked to run another D&D3E campaign but I'm currently running a Champions game. But after that short campaign, I was thinking of doing a sfrpg. Then a thought occurred, with T20 coming soon, why not start a D&D3E campaign at first level and after a few levels the PCs run through a "White Plume Mountain"-type adventure (about the time T20 does come out); with a working spaceship. Yeah, that might work. Primitives menacing the star lanes. But what about magic and "gods"? I could say that magic is just a form of psionics, and that the divine spells from "gods" are just another form of psionics with some preachy stuff. Then an insidious thought came to me: the "gods" are several Virus entities manipulating the primitives. I mean, isn't the whole Virus thing more fantasy than science?
rolleyes.gif
(I'd rather use the vomiting smiley found on the Corvette Action Forum, but alas, it's not here). Virus could have one or more large ships in orbit and use drones (i.e., "borg") for various functions (and some of these could be "demon-like". And to turn it epic, our heroes can go and destroy more Virus thingies once they've taken care of those playing with their homeworld.

Ah, what thoughts I can come up when bored at work.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Gaming Glen:
I've been asked to run another D&D3E campaign but I'm currently running a Champions game. But after that short campaign, I was thinking of doing a sfrpg. Then a thought occurred, with T20 coming soon, why not start a D&D3E campaign at first level and after a few levels the PCs run through a "White Plume Mountain"-type adventure (about the time T20 does come out); with a working spaceship. Yeah, that might work. Primitives menacing the star lanes. But what about magic and "gods"? I could say that magic is just a form of psionics, and that the divine spells from "gods" are just another form of psionics with some preachy stuff. Then an insidious thought came to me: the "gods" are several Virus entities manipulating the primitives. I mean, isn't the whole Virus thing more fantasy than science?
rolleyes.gif
(I'd rather use the vomiting smiley found on the Corvette Action Forum, but alas, it's not here). Virus could have one or more large ships in orbit and use drones (i.e., "borg") for various functions (and some of these could be "demon-like". And to turn it epic, our heroes can go and destroy more Virus thingies once they've taken care of those playing with their homeworld.

Ah, what thoughts I can come up when bored at work.
<HR></BLOCKQUOTE>


I always wanted to do that with Gamma World.

The difficulty with that would of course be the interface between the pseudoscience of GW with the hard science of Traveller (And yes I realize that to some people Traveller doesn't count as hard SF strictly speaking but I say it comes close enough.)



------------------
I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
White Plume Mountain? Maybe you think of Expedition to the Barrier Peaks? Silly design for a ship, frankly, but that's 70's D&D for you...
 
Return of THE VEGEPYGMIES!

WooHoo!


Sorry couldn't resist...

Hunter


[This message has been edited by hunter (edited 22 June 2001).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
White Plume Mountain? Maybe you think of Expedition to the Barrier Peaks? Silly design for a ship, frankly, but that's 70's D&D for you...<HR></BLOCKQUOTE>

Whichever, I never played in either. At least with Traveller I won't have a silly ship design. Right?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Return of THE VEGEPYGMIES!

WooHoo!


Sorry couldn't resist...

Hunter


[This message has been edited by hunter (edited 22 June 2001).]
<HR></BLOCKQUOTE>

Where is that darn Ron Popel and that freakin' veg-o-matic.

Sorry couldn't resist either.
I did run a ranger who drank several potions of speed through that one though.
 
Try Oddysey: Tale of the Comet from TSR (if you can find it)
This was an AD&D2 boxed set. It had a campaign which neatly sidestepped the issue of magic on science. On the personal level, blasters and things chewed thru players and weapons of mass destruction..ahem..alter the landscape. Robots and such had huge ACs and HP. Stuff from outer space got no saving throws from magic, not having "aclimated to it." The campaign ends with characters (I think grandchildren of the originals characters) defeating the evil master computer decades or centuries later.
Haven't read it in a few years, got to take it out of storage again.
 
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