1) I agree that what caught my eye in 1978 or so was the box. Elegant, simple, serious and enticing. The mayday quote made me want to play this game. To rescue that ship in distress.
2) Character generation. This was so much fun almost agame in itself. I had a crazy friend who convinced me to let him take a minus to his survival roll and apply it as a plus to his comendations roll.
3) Starships. You could get one and build one. Brilliant!
4) Skill based system that worked. The people in the campaign universe could actually be modeled with this system and they still made sense. Unlike most other RPGs of its day, or even now.
5)World creation tables. I recall I got CT for Christmas and spent literally 3 days over the holiday rolling up worlds and creating the universe.
2) Character generation. This was so much fun almost agame in itself. I had a crazy friend who convinced me to let him take a minus to his survival roll and apply it as a plus to his comendations roll.
3) Starships. You could get one and build one. Brilliant!
4) Skill based system that worked. The people in the campaign universe could actually be modeled with this system and they still made sense. Unlike most other RPGs of its day, or even now.
5)World creation tables. I recall I got CT for Christmas and spent literally 3 days over the holiday rolling up worlds and creating the universe.
