What rules are everyone using for small-scale ship-to-ship actions (i.e. one-on-one or one-on-two scale combats with all ships involved well under 1000 tons in size)?
Book 2 is the obvious choice, but none of us are particularly happy with it - it just seems messy and clunky.
Mayday just takes the Book 2 rules and simplifies them to the extent that they make even less sense.
High Guard seems to be only for Fleet Actions and Dark Nebula is on an even grander scale.
Mongoose Traveller I read too, but that doesn't seem to be so simple to covert back to CT (although it simplifies it nicely).
I haven't read either the MegaTraveller or GURPS systems yet to see how they play, although I have them.
Ideally I'm looking for something where each of the PCs is able to have a direct influence on the combat, relatively simple, but not so much that there is no place for clever tactics so that it just comes down to results of dice rolls.
So does anyone know of any good systems that clean up the space combat rules which are worth looking at?
Book 2 is the obvious choice, but none of us are particularly happy with it - it just seems messy and clunky.
Mayday just takes the Book 2 rules and simplifies them to the extent that they make even less sense.
High Guard seems to be only for Fleet Actions and Dark Nebula is on an even grander scale.
Mongoose Traveller I read too, but that doesn't seem to be so simple to covert back to CT (although it simplifies it nicely).
I haven't read either the MegaTraveller or GURPS systems yet to see how they play, although I have them.
Ideally I'm looking for something where each of the PCs is able to have a direct influence on the combat, relatively simple, but not so much that there is no place for clever tactics so that it just comes down to results of dice rolls.
So does anyone know of any good systems that clean up the space combat rules which are worth looking at?