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CT+ Personal Combat

I agree, I was just using the snapshot stats for scale,

Eg. - Avg AP =14, Aim atk =8ap so Aim atk ~ 1/2 rnd

I was using snapshot to come up with the selection of actions


Tom
 
Originally posted by Takei:
One option with initiative is to use the L5R approach - actions are declared from lowest to highest initiative, but are resolved highest to lowest. The lower initiative character gives away his intention (declared actions) so that higher initiative characters can counter them (resolved actions).
Yes, yes, yes! IOW, it goes lowest to highest AND highest to lowest!
;)
omega.gif


(BTW, Takei, what is L5R? :confused: )
 
Legend of the Five Rings - AEG's Oriental/Samurai RPG. It seemed to work very well in the few games I've played.
 
I found this...

Traveller Plus

It has a detailed task/personal Cbt system that
has a CT+ feel to it. Also has point based chargen with a classic feel.
Could be used to make balanced random system by using comparisons.

Thoughts?

Tom
 
I've read the documents given in the abouve link and I have mixed feelings about them. One one hand, some of the ideas are great by themselves, or, for the very least, useful (such as the "Redshirt" rule or the noise/flash rules). On the other hand, the entire system (and especially chargen) is quite different from CT, and seems inspired by Shadowrun (point-buy wealth table, recoil DMs to hit and so on) - not a bad thing by itself (I love Shadowrun, except for some of the dice mechanics when using high skills/attributes), but I kinda like the random system (with casdades for some more choice and no death in chargen) as it is a game by itself and allows you to create a framework for your character's history if you're out of ideas.
 
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