NEW ALIEN RACE:
the
STICK-MEN
[REVISED VERSION 2]
(LOW GRAVITY JUNGLE WORLD)
STRENGTH -3
DEXTERITY +0*
ENDURANCE -2
INTELLIGENCE +1
EDUCATION +1
SOCIAL STANDING +0
* see Locomotion below.
Typical Stick-Man: 475887
* By anthropomorphic standards no discernable eyes, nose, mouth, ears: id est, a featureless "head". In fact, thousands of minute pore-like features over the creatures "head" region are primitive optical, olfactory and auditory receptors, which, when functioning in unison are most effective.
* Individuals over 30 years of age have a "hair-like" growth on the uppermost portion ("head") of their anatomy, similar to fern-fronds (males) or tendrils of spanish moss (females). This "hair" is, in fact, an additional sensory organ heightening their ability to perceive and interact with their environment. Length of this "hair" is an indication of status within a given social group.
* 4 arms, each terminating in three finger-like tendrils.
* Bilateral symmetry.
* Non-belligerent race. Exception: when defending their rooted young.
* Colouration: dark green (males); light green (females).
* Locomotion: 2 legs. The Stick-Men move sluggishly in the nocturnal hours and suffer a -1 penalty to their DEX per each hour after sunset. A Stick-Man whose Dexterity is reduced to zero (0) is immobile until after the first hour of daylight when his Dexterity returns to normal.
* Communication: air-borne chemical emission, movement (postures and limb configurations suggestive of dance and sign language).
* Society: known communities are arranged into family, clan and tribe.
* Funerary Customs: Dead members of a social group are taken to the periphery of the group's territory and placed upright as a kind of 'memorial palisade' to protect the living.
* sustenance via photo-synthesis and absorption of fresh water through "feet". Minimum requirements: 1 litre of water per week; at least 1 hour per day of direct sunlight, or failing that, 3 hours of indirect sunlight. If an individual does not receive sunlight for a period of seven consecutive days death occurs. If an individual has no access to fresh water for two weeks death also occurs.
* Reproduction via 1-3 (a roll of 1 or 2 = one seed; 3 or 4 = two seeds; 5 or 6 = three seeds) acorn-like seeds after fertilization. One male and one female mate for life. Every five years the females are fertile and can produce the seeds for planting. Young grow in ground until 36 months old, then uproot becoming mobile. Young in this non-ambulatory state are very vulnerable to some herbivorous fauna, and must be guarded by mature, mobile individuals. In any given three-year period a number of young from a 'nursery bed' are lost to predation.
Roll 2D:
2 05% lost.
3 10% "
4 20% "
5 30% "
6 40% "
7 50% "
8 60% "
9 70% "
10 80% "
11 90% "
12 All "
Apply a DM of -1 for every 5 adults guarding the 'nursery bed' (25 maximum).
Roll 2D:
2 5 guards
3 5 "
4 10 "
5 10 "
6 15 "
7 15 "
8 15 "
9 20 "
10 20 "
11 25 "
12 25 "
Males and females share equally the 'Nursery Guard' duties.
* Average lifespan: 1D * 20 years. Individuals over 70 years old receive +1 to INT, EDU and SOC, and a further +1 if over 100 years old. However, over 70 they suffer a -1 penalty to STR, DEX and END, and a further, identical deduction if older than a century.
* Height: 1D meters tall (males); 1D-1 meters tall (females).
* they have no interplanetary capabilities.
* No. of worlds inhabited: 1 (homeworld)
ADVENTURE IDEAS:
* Can serve as guides to explorers, through the deep, hazardous, pathless jungles of the planet.
* Population (estimated): unknown.