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CT Fantasy Commoner CG

Jame

SOC-14 5K
This Character generation system is used to represent most commoners, i.e. the average city/town/village dweller in a historic or fantasy setting (though I hope I have set it up so that someone could use it to make an adventurer).

Enlistment 5+ Restriction: Must be between Soc 3 and 9. DM +1 if End 9+.
Survival 7+ DM +1 if End 9+.
Promotion 8+ DM +1 if Int 8+
Reenlist 4+

Automatic skill: Craft-1 (For my purposes, this covers such diverse tasks as farming, smithing, fletching, carpentry and the like)
Personal Development
1. +1 Str
2. +1 Dex
3. +1 End
4. +1 Int
5. Brawling
6. Gambling

Service Skills
1. Craft
2. Survival
3. Hunting
4. Mechanical
5. Recon
6. Missile Combat

Education
1. Craft
2. Melee Combat
3. Missle Combat
4. Performance
5. Survival
6. Streetwise

Advanced Education
1. Medical
2. Trader
3. Language
4. Equestrian
5. Craft
6. Forgery

Cash Benefits:
1. 100 Cr
2. 200 Cr
3. 250 Cr
4. 350 Cr
5. 500 Cr
6. 1000 Cr
7. 5000 Cr

Material Benefits:
1. +1 Int
2. +2 Edu
3. Equipment (Tools, instrument or the like)
4. Weapon
5. Ship Passage
6. +1 Soc
7. Landholding

Table of Ranks:
R1: Apprentice
R2: Crafter
R3: Mastercrafter
R4: Guildmaster
R5: Councillor
R6: Mayor
 
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