I've been working on this Detached Duty Scout Checklist with ChatGPT, like the ones in MegaTraveller.
Let me know what you think - if I should add or remove anything.
_____
DETACHED DUTY SCOUT CHECKLIST
(Scout Service – Independent Operations)
I. Prepare for Jump (Range = Interstellar)
A. Review current mission status. If no mission, plan to acquire one at next Scout Base or Mainworld.
B. Check charts for destination system.
C. Plot jump course.
D. Ship preparation.
1 Check jump drive
2 Check maneuver drive
3 Check power plant
4 Verify fuel
5 Check sensors
6 Check communications
E. Crew preparation.
1 Brief crew
2 Assign duties
3 Secure cargo / passengers
II. Jump to System
A. Perform jump procedures
B. Transit through jump space
1 Maintenance
2 Data review
3 Mission planning
4 Crew downtime
III. Arrive in Star System
A. Exit jump
B. Immediate scan
1 Ships
2 Signals
3 Hazards
4 Military presence
C. Begin system-wide sensor logging (always active for Scout duty)
D. Determine priority destination
1 Scout Base / Way Station (Go to IV) (MANDATORY if present)
2 Gas Giant (Go to V)
3 Mainworld (Go to VI)
4 Other World (Go to VII)
5 Survey / anomaly (Go to VIII)
IV. Scout Base / Way Station Operations (MANDATORY NODE)
A. Approach and identify
B. Achieve orbit / dock
C. Official Scout Duties
1 Upload sensor logs
2 Update charts and records
3 Receive system intelligence updates
D. Benefits
1 Free fuel
2 Free berthing
3 Free annual maintenance (Way Station)
E. Command Interaction
1 Report to Base / Station Commander
2 Receive briefing
3 Receive assignment offers or requests
4 Accept or refuse assignment
a v(Acceptance recommended—affects reputation and future support)
F. Mission Handling
1 Accept new mission (return to I with new objective)
2 Continue current mission
3 Request assistance or information
G. Resupply and preparation
1 Maintenance
2 Crew rest
3 Equipment upgrades (if available)
H. Departure
1 Undock
2 Achieve orbit
3 Set course
a Gas Giant (Go to V)
b Mainworld (Go to VI)
c Other World (Go to VII)
d Survey Target (Go to VIII)
e Jump Point (Go to IX)
V. Gas Giant Operations
A. Approach
B. Achieve orbit
C. Scan
1 Satellites
2 Activity
3 Hazards
D. Fuel skimming (if necessary)
E. Return to orbit
F. Set course
→ Mainworld / Other World / Jump Point
VI. Mainworld Operations
A. Achieve orbit
B. Scan traffic and communications
C. Dock or land
D. Scout Duties (if no base present)
1 Record observations
2 Gather local data
3 Identify Scout contacts
E. Seek employment (if no mission)
1 Cargo Courier
2 Passenger Transport
3 Non-Exploration Charter
4 Independent Exploration
5 Paramilitary Operation
6 Odd Jobs
F. Conduct mission activities
G. Ship business
1 Refuel (if needed)
2 Maintenance
3 Supplies
H. Miscellaneous
1 Patron encounters
2 Rumors
3 Exploration
I. Prepare for departure
J. Departure → set course
VII. Other World Operations
A. Achieve orbit
B. Orbital survey
1 Atmosphere
2 Surface
3 Radiation
4 Signals
C. Investigate
D. Surface operations
1 Land
2 Refuel (if possible)
3 Explore
4 Collect samples
E. Departure
VIII. Survey / Anomaly Investigation
A. Scan deep system
B. Identify anomalies
1 Derelicts
2 Ruins
3 Signals
4 Phenomena
C. Investigate
D. Record and log data (important for Scout upload)
E. Set course
IX. Jump Point
A. Travel to 100D limit
B. Final system scan
C. Plot jump
D. Jump
DETACHED DUTY SCOUT RULES (CORE LOOP)
✔ Always collecting sensor data
→ Must be uploaded at next Scout Base / Way Station
✔ Scout Bases / Way Stations = mandatory stops (when present)
→ Free fuel
→ Free berthing
→ Free maintenance (Way Stations)
✔ Assignments from Command
→ Optional, but:
Improves reputation
Increases support
Feels “expected” in-universe
✔ Independent income still required
→ Missions fill the financial gap
GAMEPLAY LOOP SUMMARY
Jump
Arrive → Scan
Check for Scout Base → MUST VISIT
Upload data + refuel + receive assignments
Perform mission / exploration
Travel within system
Leave system
Repeat
Let me know what you think - if I should add or remove anything.
_____
DETACHED DUTY SCOUT CHECKLIST
(Scout Service – Independent Operations)
I. Prepare for Jump (Range = Interstellar)
A. Review current mission status. If no mission, plan to acquire one at next Scout Base or Mainworld.
B. Check charts for destination system.
C. Plot jump course.
D. Ship preparation.
1 Check jump drive
2 Check maneuver drive
3 Check power plant
4 Verify fuel
5 Check sensors
6 Check communications
E. Crew preparation.
1 Brief crew
2 Assign duties
3 Secure cargo / passengers
II. Jump to System
A. Perform jump procedures
B. Transit through jump space
1 Maintenance
2 Data review
3 Mission planning
4 Crew downtime
III. Arrive in Star System
A. Exit jump
B. Immediate scan
1 Ships
2 Signals
3 Hazards
4 Military presence
C. Begin system-wide sensor logging (always active for Scout duty)
D. Determine priority destination
1 Scout Base / Way Station (Go to IV) (MANDATORY if present)
2 Gas Giant (Go to V)
3 Mainworld (Go to VI)
4 Other World (Go to VII)
5 Survey / anomaly (Go to VIII)
IV. Scout Base / Way Station Operations (MANDATORY NODE)
A. Approach and identify
B. Achieve orbit / dock
C. Official Scout Duties
1 Upload sensor logs
2 Update charts and records
3 Receive system intelligence updates
D. Benefits
1 Free fuel
2 Free berthing
3 Free annual maintenance (Way Station)
E. Command Interaction
1 Report to Base / Station Commander
2 Receive briefing
3 Receive assignment offers or requests
4 Accept or refuse assignment
a v(Acceptance recommended—affects reputation and future support)
F. Mission Handling
1 Accept new mission (return to I with new objective)
2 Continue current mission
3 Request assistance or information
G. Resupply and preparation
1 Maintenance
2 Crew rest
3 Equipment upgrades (if available)
H. Departure
1 Undock
2 Achieve orbit
3 Set course
a Gas Giant (Go to V)
b Mainworld (Go to VI)
c Other World (Go to VII)
d Survey Target (Go to VIII)
e Jump Point (Go to IX)
V. Gas Giant Operations
A. Approach
B. Achieve orbit
C. Scan
1 Satellites
2 Activity
3 Hazards
D. Fuel skimming (if necessary)
E. Return to orbit
F. Set course
→ Mainworld / Other World / Jump Point
VI. Mainworld Operations
A. Achieve orbit
B. Scan traffic and communications
C. Dock or land
D. Scout Duties (if no base present)
1 Record observations
2 Gather local data
3 Identify Scout contacts
E. Seek employment (if no mission)
1 Cargo Courier
2 Passenger Transport
3 Non-Exploration Charter
4 Independent Exploration
5 Paramilitary Operation
6 Odd Jobs
F. Conduct mission activities
G. Ship business
1 Refuel (if needed)
2 Maintenance
3 Supplies
H. Miscellaneous
1 Patron encounters
2 Rumors
3 Exploration
I. Prepare for departure
J. Departure → set course
VII. Other World Operations
A. Achieve orbit
B. Orbital survey
1 Atmosphere
2 Surface
3 Radiation
4 Signals
C. Investigate
D. Surface operations
1 Land
2 Refuel (if possible)
3 Explore
4 Collect samples
E. Departure
VIII. Survey / Anomaly Investigation
A. Scan deep system
B. Identify anomalies
1 Derelicts
2 Ruins
3 Signals
4 Phenomena
C. Investigate
D. Record and log data (important for Scout upload)
E. Set course
IX. Jump Point
A. Travel to 100D limit
B. Final system scan
C. Plot jump
D. Jump
DETACHED DUTY SCOUT RULES (CORE LOOP)
✔ Always collecting sensor data
→ Must be uploaded at next Scout Base / Way Station
✔ Scout Bases / Way Stations = mandatory stops (when present)
→ Free fuel
→ Free berthing
→ Free maintenance (Way Stations)
✔ Assignments from Command
→ Optional, but:
Improves reputation
Increases support
Feels “expected” in-universe
✔ Independent income still required
→ Missions fill the financial gap
GAMEPLAY LOOP SUMMARY
Jump
Arrive → Scan
Check for Scout Base → MUST VISIT
Upload data + refuel + receive assignments
Perform mission / exploration
Travel within system
Leave system
Repeat