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CT character gen for T5 game

cym0k

SOC-12
Sorry if this has been covered already (is there a post?).

If I roll up a Traveller using CT or MgT how compatible would it be with T5? Taking into consideration the amount of skills and stuff assigned in the other two systems I have used as examples.

Imagine, if you will, I use the "Traveller Character Generator" and cook up a whole crew, instantly!

Would they survive/suffer/flourish/other in a T5 game?
 
Sorry if this has been covered already (is there a post?).

If I roll up a Traveller using CT or MgT how compatible would it be with T5? Taking into consideration the amount of skills and stuff assigned in the other two systems I have used as examples.

Imagine, if you will, I use the "Traveller Character Generator" and cook up a whole crew, instantly!

Would they survive/suffer/flourish/other in a T5 game?

They'd need more conversion work than the extra time it would take to just generate them under T5.

While the attributes remain on the same scale as CT, skills are scaled differently, there's this whole knowledges then skills issue, and the one level per year minimum.
 
I bought a MegaTraveller CD-ROM, so I'm trying to convert some standard MegaTraveller characters to T5. Given the notes about the levels of expertise, I thought to double the numerical value of a MegaTraveller skill and add 1. That about works to cover the extra number of skills earned in each 4-year term in T5, which is needed to be able to succeed with the increasingly Difficulty Level (number of dice rolled) in T5.
But the trick is that skills change name or have no exact equivalent. I only expect to use this for "quick and dirty" T5 stats for NPC cannon-fodder.

The only stat about a Patron needed is the size of his bank-account! If combat is a possibility, you deal with his bodyguard... :)
 
And of course, sometimes it's more applicable or fun to port characters "at arm's length", or to step thru chargen with an eye to the character's established history. Often there's less frustration over getting a "perfect mapping", and more interest by engaging one's creativity.
 
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