When someone is critted, the damage is doubled and armor is ignored. Thus the doubled damage goes to both stamina and lifeblood, which is particularly bloody. Or does doubled damage go to stamina and regular damage goes to lifeblood, ignoring armor? (much less bloody)
Was the less bloody version tried in playtest? What were some of the conclusions? Does one or the other choices make for balanced combat, or do Marines in combat armor still wade through hapless natives irrespective of the crit rules.
Tenntrav
Was the less bloody version tried in playtest? What were some of the conclusions? Does one or the other choices make for balanced combat, or do Marines in combat armor still wade through hapless natives irrespective of the crit rules.
Tenntrav