What are the elements of T5 that beginners simply must learn about.
Are there any others that aren't as critical, but the game would suffer without an understanding of them?
And, what is "icing on the cake"?
I'm creating this list to track these ideas. As they pop up from forum commenters and are given the nod, I'll add them below. I've broken the lists into 3 sections: critical, important, and frosting on the cake. I'll start with some specific entries, but I hope the rest of you will swamp my list.
NOTE: Feel free to suggest moving items from one list to another.
Critical:
Important
Frosting on the cake
Are there any others that aren't as critical, but the game would suffer without an understanding of them?
And, what is "icing on the cake"?
I'm creating this list to track these ideas. As they pop up from forum commenters and are given the nod, I'll add them below. I've broken the lists into 3 sections: critical, important, and frosting on the cake. I'll start with some specific entries, but I hope the rest of you will swamp my list.
NOTE: Feel free to suggest moving items from one list to another.
Critical:
- Characteristics
- Task system (basics)
- Hand-to-hand combat (basics)
- Firearm combat (basics)
- NPC Interations
- Die rolling conventions
- Hex and eHex numbers
- Skills
- Knowledges
- Character Generation (humans)
- The Personals
- Technology levels (1-10)
Important
- What is Flux?
- Starship operations
- Starship combat (basics)
- Interstellar travel
- Technology levels (10-15)
Frosting on the cake
- System generation
- Character Generation (non-humans)
- How to interact with the Traveller universe
- "Traveller's Guide to the Universe"
- Starship armament
- The makers
- Technology levels (15-33)
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