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Craftsman Career

Sure, if the Craftsman faces injury for failing to create his masterpiece... Which is to say, no.

The Craftsman doesn't roll a Risk/Reward roll; instead he adds up his Master Points, and if they exceed the required threshold he rolls 9D against the total number of those points. The Craftsman either succeeds in creating a Masterpiece earning the reward of owning that newly created high value item, or he learns from his failure. There is no true risk to failure, it is either big reward or lesser reward.

And perhaps most importantly the +2/-2 Mod cannot be applied to two separate rolls for the Craftsman, which is part of the balance, part of the game mechanic, of using them. For careers that do normal Risk/Reward rolls, playing it safe means a greater chance of passing the risk but a lesser chance of getting a reward. And conversely, being brave means a lower chance of succeeding the risk roll but grants a better chance of a reward being gained, if the risk roll was also successful. For the Craftsman it would be either a greater or lesser chance to create the masterpiece, period.
 
Well he does make a reward roll!

If he takes a cautious route to make his masterpiece why can't that increase the total pool by +2, making it easier to get the 40 points needed to create the masterpiece. He then actually reduces the value he needs to roll under on 9d by 2. Making it harder to make a masterpiece.

This would of cause be reversed for the brave route. -2 to total pool to get the 40 master points to create the masterpiece. Then adding 2 making it easier to create the masterpiece.
 
Ok, something I am unsure of. Can a character start a Craftsman career at age 18?

I think that's going to depend on House Rules allowing folks to develop Skills and Knowledges during Life Stages 0-2. I say that because I perceive p.83 to be saying one can only enter the Craftsman Career if one has Craftsman-1 and two other Skill-6s.

Entry is automatic under those circumstances, but, since there's no alternative entry listed, one might need to spend some time as a Citizen learning to become a Craftsman.
 
I believe that the requirements of the career prevent that... unless you can get skill-6 and craftsman-1 by age 18...
 
Page 78 - Under craftsman states: To Begin is Automatic
(not a first career)
IF two Skill-6+ and Craftsman-1

So I would say that it's not available as a first career.
 
Well he does make a reward roll!

If he takes a cautious route to make his masterpiece why can't that increase the total pool by +2, making it easier to get the 40 points needed to create the masterpiece. He then actually reduces the value he needs to roll under on 9d by 2. Making it harder to make a masterpiece.

This would of cause be reversed for the brave route. -2 to total pool to get the 40 master points to create the masterpiece. Then adding 2 making it easier to create the masterpiece.

:rofl:
You can do whatever you want in your campaign, or whatever you can convince your Game Master to allow. It doesn't have to make sense or follow the letter or even the spirit of the rules.

The Bravery or Cautious options for the Risk/Reward roll is quite simply deciding if your character will willingly put himself into the line of fire, or will he try to avoid extra dangerous situations during the term they apply.

The craftsman simply doesn't make a risk roll. The mechanics of the Masterpiece Points roll is vastly different from the mechanics of the Risk/Reward rolls of the services careers. The rules for determining Masterpiece Points and making the 9D roll against those points are pretty specific and do not mention anything at all about Bravely or Cautiously welding together your scrap metal sculpture, or painting your painting, or arming your masterpiece landmine.

I might be inclined to let you do it, not because it is within the rules, but because I can be somewhat sadistic that way. I'd make you roll for injury and recovery at the completion of your masterpiece if you chose to be Cautious or Brave, thus indicating you believe that there is some physical risk to your character in the creation of his art. After all artists are often said to suffer for their work; Michelangelo suffered for his Sistine Chapel Masterpiece and there was that Picasso fellow... Maybe a SAN check to go with the injury roll. I'm liking your idea better and better! :devil:
 
Page 78 - Under craftsman states: To Begin is Automatic
(not a first career)
IF two Skill-6+ and Craftsman-1

So I would say that it's not available as a first career.

Interesting argument, looks to be pretty clear cut..

So, back to your original post, on page 73 under the "Risk and Reward" section there follows a paragraph heading entitled "Roll 2D". The immediate following paragraph describes the Caution or Bravery Mods to the 2D Risk and Reward rolls. This seems pretty definitive evidence that Craftsman is not intended to have these Mods apply to their 9D Masterpiece Points Roll.
 
Speaking of skill-6, would Skill-4 (knowledge)-2 work? or even Skill-4 (knowledge1)-1 (knowledge2)-1?

Hmm, a great question. In the case of two separate knowledge skills, I'd have to think no, but if both initial rewards were for the same knowledge then any skill roll at least concerning that specific usage would add up to skill-6.

Driver-4 (Wheeled-1) (Tracked-1) is equal to Driver-5 for Wheeled and Tracked vehicles, and Driver-4 for everything else. However Driver-4 (Wheeled-2) would count as Driver-6 for Wheeled Vehicles. It would seem reasonable that these would count like this to qualify for whatever masterpiece you might make using the Driver skill and its knowledge sub-skills. (You know, say a remote-controlled scale model of your Alpha Team's favorite TL-7 black and metallic grey van, for instance.)
 
Cynnewulf thanks for that missed the text at the bottom of page 73.

It lists:
The Citizen Career uses a variant of Risk and Reward called Citizen Life. Only one roll is made to determine Success or Failure. No Mods are used.
The Functionary Career uses a variant of Risk and Reward called Office Politics. Separate successive rolls are made for Risk and Reward. No Mods are used.
The Entertainer Career focuses on Fame and resolves the current level of Fame for the character.
The Craftsman Career focuses on the creation of Masterpieces and their attendant impact on personal success.


I presume that these 4 careers are the exception with the roll. Even though the last 2 do not actually state that no mods are used!
 
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