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Cover in CT combat Rules

Originally posted by Sigg Oddra:
...and the effects of zero gravity are all covered in the Traveller Starter edition (which also includes increased damage for ship's pulse lasers, but I digress), copyright 1983.
Dang, my mind is going, I was so sure the zero-g stuff was in the LBBs but nope its not
file_28.gif


It is in TTB though, one more thing to add to the notes. And the beam vs pulse laser DM's, which is not in TTB btw. Thanks for the reminder Sigg
I know we used a rule but I think it was a house fudge, do you know the "real" rule off-hand Sigg?
 
Originally posted by Sigg Oddra:
...and the effects of zero gravity are all covered in the Traveller Starter edition (which also includes increased damage for ship's pulse lasers, but I digress), copyright 1983.
Dang, my mind is going, I was so sure the zero-g stuff was in the LBBs but nope its not
file_28.gif


It is in TTB though, one more thing to add to the notes. And the beam vs pulse laser DM's, which is not in TTB btw. Thanks for the reminder Sigg
I know we used a rule but I think it was a house fudge, do you know the "real" rule off-hand Sigg?
 
Here you go Dan ;)
Starter Traveller Rules Booklet, page 40:
Pulse Lasers: Pulse lasers are less accurate but more powerful than beam lasers. A pulse laser fires with a DM of -1 to hit; however, if it hits the target suffers two damage rolls instead of one.
 
Here you go Dan ;)
Starter Traveller Rules Booklet, page 40:
Pulse Lasers: Pulse lasers are less accurate but more powerful than beam lasers. A pulse laser fires with a DM of -1 to hit; however, if it hits the target suffers two damage rolls instead of one.
 
You're welcome


T5 has been mentioned a couple of times. If I can put in my loose change, I would start with 1st edition LBB and then add every new rule from 2nd edition, TTB and ST, combat from T4, add a simplified DGP type task system, edit so it all fits together and, most important, have separate settings books. Keep the core rules setting free IMHO ;)
YMMV
 
You're welcome


T5 has been mentioned a couple of times. If I can put in my loose change, I would start with 1st edition LBB and then add every new rule from 2nd edition, TTB and ST, combat from T4, add a simplified DGP type task system, edit so it all fits together and, most important, have separate settings books. Keep the core rules setting free IMHO ;)
YMMV
 
DOH! I stand corrected on several points then. To think that all this time our group understood that the encounter range table DMs also affected the to hit roll in combat. :(

How fortunate for us that we never used them
Largely because we thought it too cumbersome to add more DMs. Ignorance truly is bliss... at least in this case ;)
 
DOH! I stand corrected on several points then. To think that all this time our group understood that the encounter range table DMs also affected the to hit roll in combat. :(

How fortunate for us that we never used them
Largely because we thought it too cumbersome to add more DMs. Ignorance truly is bliss... at least in this case ;)
 
Don't feel too bad Blue Ghost, it was through these forums that I found out our own group had misread a rule way back and played wrongish for all those years


Silly part is I can't recall what it was we were doing wrong now so we're probably going to do it wrong again if we get a game going :rolleyes: Now that's gonna nag at me
file_28.gif
Maybe I made a note somewhere :confused:
 
Don't feel too bad Blue Ghost, it was through these forums that I found out our own group had misread a rule way back and played wrongish for all those years


Silly part is I can't recall what it was we were doing wrong now so we're probably going to do it wrong again if we get a game going :rolleyes: Now that's gonna nag at me
file_28.gif
Maybe I made a note somewhere :confused:
 
Thanks far-trader. With all the games I've played in my war-game/RPG career it's a wonder I haven't goofed up more times than I already have.


Live and learn...
 
Thanks far-trader. With all the games I've played in my war-game/RPG career it's a wonder I haven't goofed up more times than I already have.


Live and learn...
 
I had the black hard cover of the Traveller book...selling it back a few years ago is a great regret to me. :(
 
I had the black hard cover of the Traveller book...selling it back a few years ago is a great regret to me. :(
 
Well, while everyone is comparing DMs included in rules versions, what is the DM provided by launched sand against lasers? (And does it apply to missles, too?)
 
Well, while everyone is comparing DMs included in rules versions, what is the DM provided by launched sand against lasers? (And does it apply to missles, too?)
 
Now this is an interesting question. I've been mixing rules for so long now I had to go and look up the originals.
In Mayday one sand canister produces a cloud of sand that proveides a DM of -3 for incoming laser fire and -1 on missile attacks. Outgoing laser fire receives a DM of -1. Note, the sand cloud does not dissipate when hit by laser fire, only by the ship changing vector.
In LBB2 one canister provides a DM of -3 to incoming laser fire per 25mm/0.5"/range band (depending on scale/rules edition) of sand, implying the sancaster produces a cloud 25mm/0.5"/range band thick per canister launched. The rules on ordnance imply the sand canister may be detonated away from the ship in order to get extra thick sandclouds, Again, there is no mention of them dispersing. And also note ther is no mention of damage to missiles.
In SS3:Missiles, missiles are incapacitated if they fly into a sandcloud and roll 12 on 2d, roll once for each 25mm of sand they fly through.
Hope that helps.
 
Now this is an interesting question. I've been mixing rules for so long now I had to go and look up the originals.
In Mayday one sand canister produces a cloud of sand that proveides a DM of -3 for incoming laser fire and -1 on missile attacks. Outgoing laser fire receives a DM of -1. Note, the sand cloud does not dissipate when hit by laser fire, only by the ship changing vector.
In LBB2 one canister provides a DM of -3 to incoming laser fire per 25mm/0.5"/range band (depending on scale/rules edition) of sand, implying the sancaster produces a cloud 25mm/0.5"/range band thick per canister launched. The rules on ordnance imply the sand canister may be detonated away from the ship in order to get extra thick sandclouds, Again, there is no mention of them dispersing. And also note ther is no mention of damage to missiles.
In SS3:Missiles, missiles are incapacitated if they fly into a sandcloud and roll 12 on 2d, roll once for each 25mm of sand they fly through.
Hope that helps.
 
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