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Core Rules book - wished it removed Psionics and added missing Pre-Career and Aliens

Core Rules book - wished it:
1) removed Psionics section (rarely used) and put this in its own book
2) added missing Pre-Career options (that are in Traveller Companion 2024 book)
3) added missing Training and Experience section (that is in Traveller Companion 2024 book)
4) added the +/- stats and skills of missing Aliens (found in Aliens books 1 to 4 and probably others).

Thoughts? Other things you wish were in Core rules book or willing to remove to put something more important in?
 
1) removed Psionics section (rarely used) and put this in its own book

Well, that's fully dependent on your gaming style and background...

If you intend to play a Zhodani OTU campaign, they are a must, as if you want to play Babilon 5 campaign involving the Psychic Corps, just to give you two examples...
 
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or Foundation, Lensmen, Dumarest, Blake's 7, Star Wars, Star Trek, Known Space etc etc.

a correction, the Companion does not contain missing rules... it contains optional rules, some of which have got loose and forever changed the Third Imperium setting.
 
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> Well, that's fully dependent on your gaming style and background...
>If you intend to play a Zhodai OTU campaign, they are a must, as if you want to play Babilon 5 campaign involving the Psychic Corps, just to give >you two examples...
Respectfully to me, Zhodai OTU and Babylon 5 campaigns seem specific, rather than something that should be in the Core Traveller.
 
Respectfully to me, Zhodai OTU and Babylon 5 campaigns seem specific, rather than something that should be in the Core Traveller.
I dunno.

If there is a single Sector that "defines" Traveller, it's the Spinward Marches. Far enough from core to have a frontier, TL enough to have to deal with Imperial Politics. And the Zhodani are right next door. The core of the SM is completely infiltrated by Zho Psi spies and operatives.

As they say, You may not be interested in Telepaths, but Telepaths are interested in you.

You know that broker that you can never seem to get a good deal with? Seems to always be a step ahead of you on Jewell?

Yup, probably Zho spy, or expat. Do NOT play poker with them.
 
Psionics have been in Core Traveller since the LBBs. While I've never used those rules, I am sure plenty of players and GMs do.

And "important" is always relative in an RPG. Just as psionics are not important to me or the original poster, to someone else they may be critical for their Traveller game.

And who knows, maybe one of these days I will run a psionics Traveller game as I have some players who would probably want to do that.
 
Respectfully to me, Zhodani OTU and Babylon 5 campaigns seem specific, rather than something that should be in the Core Traveller.

As many others have said, many Science Fiction settings have psionics, and Traveller OTU has them as one of their main themes (as they are the basis of one of the major races), so I'd find an error to keep them of MgT Traveller Rules, as that would deny you the possibility to use OTU with basic Traveller rules...

Of course, no one forces you to use them, if you don't like them, and Traveller, in other settings, may work well without them.

And, BTW, a side note: welcome to the board (as I see those are your first posts)
 
Core Rules book - wished it:
1) removed Psionics section (rarely used) and put this in its own book
2) added missing Pre-Career options (that are in Traveller Companion 2024 book)
3) added missing Training and Experience section (that is in Traveller Companion 2024 book)
4) added the +/- stats and skills of missing Aliens (found in Aliens books 1 to 4 and probably others).

Thoughts? Other things you wish were in Core rules book or willing to remove to put something more important in?
I agree they should be in a separate book, I didn't include psionics in Kosmic. Old MgT1 was cool because it had many separate books like Jason "Flynn" Kemp's various guides such as Alien Creation. I think Gamma World type mutants, and Cyberpunk 2013 type cyborgs would be cool books too.
 
The Core Rulebook was missing adventures and info/Library Data about the 3rd Imperium.

And I personally don't like the way NPCs are handled in MgT2e+. It makes it harder to Referee, I think.
 
The Traveller core rulebook is not intended to be The Third Imperium role playing game, it is intended to do the same job CT did way back in 77 - allow referees and groups to make up their own setting.

That distinction appears to be going the way of the dodo...
 
The Traveller core rulebook is not intended to be The Third Imperium role playing game, it is intended to do the same job CT did way back in 77 - allow referees and groups to make up their own setting.

Sure, but in 1977 OTU didn't exist...

When Mongose published MgT, the OTU was long established, including its psionic references, and I guess not taking it into account when publishing it would have been a bad idea from the commercial point of view.

That does not mean it cannot be used in other settings, and many of them have even been published as suplements, and not all of them include psionics.
 
The 1981 revised edition didn't mention the Third Imperium at all either... it was The Traveller Book in '82 that began the trend of the setting being the game.

Mongoose Traveller 1e tried to be the generic game of yore, but the Imperium is all over it. By 2nd edition they had given up trying to hide the fact that the Third Imperium et al is the setting default, if you dow a rod search of the 2e revised updated books you will find Imperium, Zhodani, Aslan, Vargr mentioned in all the core books that are meant to be setting neutral.
 
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