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Considering alternate world generation

spank

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I've been looking at some of the newer world generation options, and more modern cosmological surveys. They result in lots more type M and K stars as well as various other stellar object such as rogue planets, white and brown dwarves, nebula, neutron stars and so on.

How would stellar object like these integrate into the Imperium? What sort of population would you find on a rogue planet? Mining? Fueling? What about Nebuli? Trade Waypoints? Research station?
 
How would stellar object like these integrate into the Imperium?
Calibration Point

Since such non-stellar system locations are not centered on "stars" (in the typical sense), they would be left OFF most interstellar (hex) maps of (sub)sectors. However, they could be of interest to a variety of parties ... for academic, commercial, paramilitary and/or military reasons. The omission from "most maps" can then become a point of leverage, because Knowledge Is Power™.

See: Battle of Two Suns ... for an example of this in Traveller canon.
 
Calibration Point

Since such non-stellar system locations are not centered on "stars" (in the typical sense), they would be left OFF most interstellar (hex) maps of (sub)sectors. However, they could be of interest to a variety of parties ... for academic, commercial, paramilitary and/or military reasons. The omission from "most maps" can then become a point of leverage, because Knowledge Is Power™.

See: Battle of Two Suns ... for an example of this in Traveller canon.

other items from published Traveller history are:
Bryn Avgrunn Station - a J-2 deep-space station originally "intended" as a refueling point for ships trading between the Orcrist and Enos
systems, but later used to marshal forces for the 5FW
A secret base build by the Darrian, who found an enormous, dead, slow comet (a ball of ice 200 km in diameter) jump-2 rimward of Zamine
This was used to hide the Confederation's Higher tech forces, including their Star trigger fleets
 
Traveller seems to be kind of agnostic about Stellar composition when it comes to deciding what the population of a system is. The Imperium seems to be just as happy to have people on an Iceball around an M9 Subdwarf as it is to have people on a garden planet. presumably they are doing something there, mining, manufacturing.

Scouts does attempt to moderate the population to a degree by adding a -5 DM for planet outside the Habitable zone, but that would still leave the door open for thousands or hundreds of thousand of people. Especially considering that the POP DM for Atmosphere excludes ATM 0. And Scouts provides for Dwarf stars, So a random rock in Hab zone of a Dwarf would have a POP of 5 on average, and potentially billions of people all living under a dome.

Presumably you might find a similar situation at a Brown Dwarf or even a Rogue Planet. Maybe there's some sort of rare mineral, or a shipyard, or it is a convenient fuel stop. In the case of the Fuel stop, there would presumably be a refinery and a bunch of fuel rats skimming and hauling fuel.
 
Traveller seems to be kind of agnostic about Stellar composition when it comes to deciding what the population of a system is. The Imperium seems to be just as happy to have people on an Iceball around an M9 Subdwarf as it is to have people on a garden planet. presumably they are doing something there, mining, manufacturing.

I rather liked the original method of design.
Yes, we sometimes looked at the data and said "That makes no sense at all!!"

But, neither do many of the places I've been to on Earth
You get to a place where there are under 1,000 or even 500 people living there.
And places where the existing population are mostly dirt farmers.

So, when I get a UWP that makes no sense, I have to invoke my imagination.
One of my players lives on a world at the edge of the rimward Spinward Marches which I largely ignored until we generated her character.
By that time, the world, which is Earth-sized with a standard atmosphere and Hydro of "A" was listed in "Behind the Claw" as "frozen with rare points of melting"
Add to that, it orbits a gas giant! So, it tales HUGE hours just to get to the world from the 100d limit!

So, I had to ask myself what 4,000+ people were doing on an earth-sized icecube o the border of the Glisten Subsector with no military, no trade routes and two parsecs from any civilization doing there?
And the government type is "Corporate Owned"
So, says I... There has to be something there of value to some corporation and it's worth keeping thousands of people alive and working with their tech and tools working or replaced
And the location is so isolated that it is likely "No one" visits unless they're paid to go there.
And once you jump in-system, it is a royal pain in the rump to get there.

So, I said...
What if there was a survey that managed to determine there were a chemistry kit's worth of odd chemicals under all that ice?
But, who cares???
Then, a century or more later, some drug and pharma corporation discovered some drug or treatment that desperately needs one of those chemicals
Next, the C-Suite has the numbers department do the work to determine the top ten solutions to "we need this chemical in massive supply
And, on the one hand, there are annual numbers based on how much we have to pay world A, B, C...etc
- - and once they find out what we're using it for and how much we're raking in.....

And, on the other hand, there is this 'Way out in the middle of nowhere' iceball no one cares about
And where it is HUGE expensive to "Buy" the world, but that is a one-time cost that we never have to pay again!

So, there was buying the world - paying the boot-strap costs to raise up the Greenfield(no pun intended) build-out
And, from there, it is just paying the upkeep and overhead and ----- PROFITS!!!!

So, the starport is a downport only, with many many automated systems and few workers
Connected to it, in what can be called the only City on world, are an automated processing plant, warehouse clusters and the only really "mass social" experiences on-world
Outside that, there were the "mining pods" which were large enough to be healthy social populations.
A small population of traveling support and tech teams made up the rest of the gap

So, from a string of numbers, a suggestion from the GURPS(Yes, I know) Sector book and an evaluation of the local systems....
My imagination said "POOF! Here's the world!"

So, give me weird numbers
Let me come up with "why they work?"

Stop making them more normal - that makes them BORING
 
Two of my favorite "now it's MTU" worlds are Trexalon/District 268 and Boughene/Regina.

Trexalon couldn't have been rolled up as-is (the TL is too high, including all possible DMs) and the canon description doesn't match the UWP (the standard atmosphere of the UWP is frozen out as ice, so it should be very thin at best). But it's dry, has a year-long day, orbiting a gas giant so it'd be either within its radiation belts or out in the stellar wind -- not ideal. Give the corporate government control of the necessary artificial geomagnetic [sic] field generators and the water supply and there's your means of maintaining global control.

Boughene is MTU because I accidentally put the mainworld in orbit around the interesting gas giant (left a preference box ticked after fiddling with Trexalon in Travellerworlds -- whoops.), and left it that way because it was more interesting. The rest of it was dealing with the fact that none of the canon sources addressed that they'd put 600,000 people in a single orbital habitat... a big, honkin' city-sized space station that'd need periodic maintenance from neighboring Efate, one parsec away. It's modular, because you can't do remote repairs at that distance even if you're working with eManos, the e-Hands of Efate.
 
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Two of my favorite "now it's MTU" worlds are Trexalon/District 268 and Boughene/Regina.

Trexalon couldn't have been rolled up as-is (the TL is too high, including all possible DMs) and the canon description doesn't match the UWP (the standard atmosphere of the UWP is frozen out as ice, so it should be very thin at best). But it's dry, has a year-long day, orbiting a gas giant so it'd be either within its radiation belts or out in the stellar wind -- not ideal. Give the corporate government control of the necessary artificial geomagnetic [sic] field generators and the water supply and there's your means of maintaining global control.

To be entirely honest, I've never looked "that hard" at Trexalon
But, considering the tech level, I had always said it had been artificially upgraded by the Zhodani Navy.
My "assumptions" (because, again, I had not dug into the world) is that the Zhodani came across Trexalon as an abandoned colony after having detected the Maghiz and come to explore that region of the Marches.
Following that, they felt it would be good to have a stopping point that far beyond their borders and close to the Darrians. So, they began "investing" in the growth of what had been found to be a grubby, grasping little world of fiercely independent people. As the Imperium grew further out and stronger into the Marches, that investment started paying additional dividends by keeping Imperial growth into District 268 "unstable". So, even today, Trexalon's dreams of a mini-empire in the local space around their system have kept the Imperium from simply incorporating the region and isolating it like what happened to Ruie (Regina/Spinward Marches)

Of course, that would also have been the path to take with the Mewey worlds, if Imperial powers did just incorporate District 268.

(NOTE: This is speaking of those official universes where Virus and the Empress Wave did not crash the major powers)
 
If it were me, that'd more than likely end up the name of the colony, enjoying double meanings.
As i said, this was one of the original worlds in "Supplement 3" and the given name is "Aster"
I did have to come up with a Corporate name for the company which bought the system and that is: "Sibakishum"

It is derived from the Vilani words:
1) i.shum (noun) awareness (sense: life force/auras) - and-
2) si.bak.ar.e (noun) Improvement of self or spirit.

So, "Improving Life" - which I figured was appropriate for a pharmaceutical company
 
a big, honkin' city-sized space station that'd need periodic maintenance from neighboring Efate, one parsec away.
2 parsecs away ... unless if you've moved the local star for the Boughene system too. :rolleyes:

So, from a string of numbers, a suggestion from the GURPS(Yes, I know) Sector book and an evaluation of the local systems....
My imagination said "POOF! Here's the world!"

So, give me weird numbers
Let me come up with "why they work?"

Stop making them more normal - that makes them BORING
The other consideration (for backstory purposes) is whether the world is on an upswing, and downswing or "sitting at equilibrium" in terms of population. One of the big mistakes that WE (and Players and Referees) make is assuming that the UWP "now" is what it has ALWAYS BEEN ... and always WILL BE ... unchanging, inviolate, eternal ... you get the idea.

That's not true.
The UWPs that we see in sources like LBB S3 are merely "census snapshots" of specific periods of time, rather than any sort of "it HAS always been this way AND always WILL be this way" type of inflexible condition, forever and ever.

LBB S3 has notes in the subsector blurb that "such and such a place" was once a thriving hub of activity (often resource extraction) ... but now that "the mines have played out" the boom times are over and the location is caught in the bust times and the permanent population residing there is ... decaying.

LBB S3, p24 (Lunion subsector):
The asteroid belt at Zaibon was once the largest deposit of copper on record, but the lode has dwindled to virtually nothing, and the facilities are deteriorating.

Travellerwiki, with its extended information for each and every single mainworld on the map includes many more such historical contexts for multiple worlds in the Spinward Marches alone.
As i said, this was one of the original worlds in "Supplement 3" and the given name is "Aster"
As it turns out, if you look at LBB2 in the Speculative Goods section, you'll find that some of the best "buy at Non-industrial trade code" arbitrage opportunities are going to be for:
  • Textiles
  • Radioactives
  • Petrochemicals
  • Gems 💎
Looking around at the map surrounding Aster/Glisten/Spinward Marches, the best "sell" at arbitrage advantage for those commodities is going to be at:
  • Textiles ... can't really compete with Overnale/Glisten (Agricultural), Sorel/Glisten (Agricultural, Rich) or Bendor (Agricultural) for this commodity in interstellar markets.
  • Radioactives ... in HIGH demand at:
    • Aki/Glisten (Industrial, Poor) 5 parsecs away
    • Glisten/Glisten (Industrial, Non-agricultural) 4 parsecs away.
  • Petrochemicals ... there is a "decent" demand at Glisten/Glisten (Industrial, Non-agricultural) 4 parsecs away for this commodity.
  • Gems 💎 ... in HIGH demand at:
    • Trexalon/District 268 (Rich) 4 parsecs away.
    • Motmos/District 268 (Agricultural, Rich) 4 parsecs away.
    • Pagaton/District 268 (Rich) 5 parsecs away.
    • Sorel/Glisten (Agricultural, Rich) 4 parsecs away.
      • There is also a "decent" demand at:
        • Aki/Glisten (Industrial, Poor) 5 parsecs away
        • Glisten/Glisten (Industrial, Non-agricultural) 4 parsecs away.
For MANY of those transits, you're going to want a J2+2=4 parsecs range, but Radioactives and Gems tend to command the highest prices for the smallest tonnage allotments, making them extremely "dense" revenue sources for arbitrage opportunities. You don't need a whole lot of cargo hold capacity to move MCr worth of profits per transit (one way!). 💰

I wouldn't put it past the Government: 1, Law Level: 0 "minimalist structure" to treat the place like a "company town colony" and the permanent residents as sharecroppers (or worse). The company "owns" the mainworld, so every find is "theirs by rights" and they're just paying out "finders fees" to anyone who brings stuff in (such as Radioactives, Petrochemicals and Gems, all of which are "worthless" on planet, but valuable elsewhere in interstellar markets). So the permanent population are basically "gig worker/contractors" who amount to effectively Prospectors (think Belter, but on a planet) who are working for subsistence living conditions ... while the company 💰 MAKES BANK 💰 through supplying to interstellar markets.

Think of it being akin to the agricultural cartels that dominate sugar and pepper out here in the real world. The farmers get next to nothing while the layers of middlemen leech away all the profits while keeping prices for consumers high. 📈

Another real world example would be how the De Beers company spent decades trying to monopolize the diamond market (enough so as to feature in a James Bond movie, Diamonds Are Forever) by controlling supply, in order to keep prices high.

 
Traveller seems to be kind of agnostic about Stellar composition when it comes to deciding what the population of a system is. The Imperium seems to be just as happy to have people on an Iceball around an M9 Subdwarf as it is to have people on a garden planet. presumably they are doing something there, mining, manufacturing.

Iceball resident: "TIL about mosquito bites. Have fun in the dirt, weirdos."
 
2 parsecs away ... unless if you've moved the local star for the Boughene system too
Working from memory, of course. Good catch. I'm out and about, and will probably post links later.
The UWPs that we see in sources like LBB S3 are merely "census snapshots" of specific periods of time, rather than any sort of "it HAS always been this way AND always WILL be this way" type of inflexible condition, forever and ever.
This shows up in backstory as well, because much of the history is built around specific adventure scenarios. It's been fixed somewhat, but Feri/Regina had a never-ending civil war because the start/end dates were never specified. I think now they finally ended it in the Post-5FW era...
 
A lot depends on the age of the UPP in the game setting.

If the subsector you generate is from a survey a decade ago it is likely to be up to date, if it is from a data archive from a thousand years ago then a lot can have changed. The first Ziru Sirka survey data is likely to have changed a fair bit :)
 
One thing that seems common on Earth today is that in remote places there often seems to be a small junkyard. Be it an abandoned mine, or just some farm, there can often be found a collection of old machinery and vehicles in various stages of decay. One player possibility is you have someone who is a 'picker' looking for that diamond in the rough in these remote places.

You know, the rumor is that there's this "guy" on this remote starport C world on the far side of it that has a barn full of Mk 5C interstellerators that haven't been produced for 75 years that the Imperium desperately needs for an older class of cruiser they're pulling out of mothballs to use in their latest war. Without these, and there are no prints, while manufacturers say it'll be a year or more to get production in place due to the antique design and parts used, they can't get these cruisers in service. The Imperial Navy is rumored to be willing to pay almost anything to get some...

Do you go looking for some crusty guy on an obscure world on a remote ranch who has a barn full on a rumor...? Worse, you get there and find that the Imperial Navy showed up two months ago and took the whole lot making the guy filthy rich and he's not happy you're disturbing him, so he tries out the plasma rifle the Navy gave him as part of the payment...

Don't over think things. This is a game. What comes first is giving the players a challenge and a fun to play scenario.
 
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