Mark Morgan
SOC-10
given there is a difference bewtween Monngoose travelr and T5 is/how is t5 going to realeased just as cd from FFE or printed in some form as well?
The plan was to release a CD-ROM containing info. of something like 1000 pages in total. That would be sold to people and comments/house rules/etc. gladly accepted for consideration by MWM. After a period, he would then condense the material into a printed form, which all would have to pay for yet again. The initial plan was that T5 would be a seamless extension of what has become Mongoose Traveller.
Despite Marc repeatedly advertising the CD-ROM as ready for sale early this year (2008), it turned out to be completely delusional as it was reportedly in such a sorry state that it was not ready even for a beta stage (admitted by even his most staunchest supporters). Instead, those who had pre-paid for the CD-ROM have been given access to the alpha form of the documentation and an online forum. Apparently they have been helping to turn it into a beta form. I'm unsure if the plan is to still release a CD-ROM followed by a book or to go straight to the book. Either way, MWM appeared/s to have or have had little grasp of reality and a signifcant proportion of the finally released work (if it is ever released) will have been created by paying volunteers.
DISCLAIMER: All of this info/interpretation is my own and does not come from any experience of the T5 documents, just what I have observed from forum posts.
Put your money down if you want to and wait for some form of product some time in the future (if MWM should die before it is finally published, which appears to be within the bounds of possibility, I'm sure the fan-base will find a way to postumously finish off his work as a hagiographic tribute.) Otherwise, buy the current and actively developing Mongoose Traveller version (or past versions that are still available in various formats).
As far as most of the material being written by the volunteers, that's actually NOT the case.
In late 2006 and throughout 2007, Marc radically changed T5's vision, dropping the "T4+" (my words) view of development.
Don:
I know for a fact that not all the commentary fell in those three categories, as I myself sent feedback of the "I don't like this because..." and "This doesn't make sense..." variety.
And on one, "neat, but not practical." (The font based small craft.)
Marc, by his own remoteness in 2005-2007, and by use of intermediaries instead of direct participation with playtesters, put barriers to effective feedback and playtest. (Sorry, Rob, but you having been the "voice" of T5 was an issue... I always got the sense that you were filtering feedback towards your own vision...)
I'm glad to hear he is moving away from T4.x... But I also have to ask... Is there really feedback? Is Marc actually listening? (I never got a response from Marc directly on any feedback, including that emailed direct to him, over the more than a year I was following the early T5 playtest materials.) What little response to my feedback (2+ years ago) was all filtered via Robject.
I've seen good playtests: EABA, Corps Bestiary, Stuff, B5W, T20. Heck, T20 was one of the best... Hunter listened, and showed he was listening, even when he disagreed. Greg Porter does his with blind playtesters, but his feedback is included as notes with revisions, and acknowledgement of input. Even if only, "Oh, yeah, several others caught that."
And I've participated in one really bad one: WFRP2E... the Corporate Rep insulating the designer from the playtest feedback, and in fact deleting anotations of problems. Chris was great; Simon damaged the game by his methods. And BI learned after release what a problem it had been, as it was fixed in Dark Heresy. (Day late, dollar short.)
Seriously???
That change of tack passed me by completely. So task resolution is no longer T4-ish? And in general, T5 is its own unique thing?
That would be pretty spectacular news.
Personally, I'm not averse to either the delay or the volunteer effort, so long as people get heard.
In late 2006 and throughout 2007, Marc radically changed T5's vision, dropping the "T4+" (my words) view of development.
My view is, if you are curious, if you don't have a belief that Marc personally insulted you sometime in the storied past, and if you would like to perhaps have an influence in the direction T5 takes, yes, invest in the T5 CD. Otherwise, you can buy it when it is released in print form.
But, by all means, look at the Mongoose offerings -- there's much to like there... and as far as past versions, I'd recommend CT or MegaTraveller.
If it is still Xd6 ≤ (Stat + Skill), where X varies by difficulty, that's still the T4 task system.
That's the big question for many of us... has that fundamental problem been changed?
(The why: x dice by difficulty makes "Roll and then I'll tell you the difficulty" and "Roll and tell me what level difficulty you make" impossible. It seriously cramps the Ref's flexibility.)
No, S4, they don't need to be weighted the same, but they need to be reasonably well convertable.
EG: T20 vs CT/MT. It's about 1.5:1 by the dice, or 2:1 by 5 term character prime skills... but since both are consistent in how they roll, then modifiers can be consistently converted.
Why do I have the suspicion that your question about "dice pools" represents something bigger?
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But, there's no way I'm actually paying money to participate in a playtest where my ideas would have a slight chance of being used anyway.
You're not. You're buying the game, with the playtest thrown in for free.
I'm not? OK, let me look at the playtest forum then...oh? I've got to spend money to do that? I thought the playtest was free?