mike wightman
SOC-14 10K
First of all credit where it is due, I recently downloaded Comae Engine - a BRP/Mythras derived rules system that produced a lightbulb moment.
Physical combat in CT is basically a series of turns, during which you seek to reduce the physical characteristics. Certain thresholds produce certain effects, which when extended to animals consist of hits to render unconscious/no longer capable of action and then further hits cause death - you have won after the first threshold with total victory after the second.
Physical combat- resolution pool is Str+Dex+End
Social conflict resolution pool is Int+Edu+Soc
Psychological conflict resolution pool (this will likely replace the stress mechanic I posted a few weeks ago) is Int+End+2D*
* there is a minimum value for this 2D roll based on race and/or age and experience.
Physical combat in CT is basically a series of turns, during which you seek to reduce the physical characteristics. Certain thresholds produce certain effects, which when extended to animals consist of hits to render unconscious/no longer capable of action and then further hits cause death - you have won after the first threshold with total victory after the second.
Physical combat- resolution pool is Str+Dex+End
Social conflict resolution pool is Int+Edu+Soc
Psychological conflict resolution pool (this will likely replace the stress mechanic I posted a few weeks ago) is Int+End+2D*
* there is a minimum value for this 2D roll based on race and/or age and experience.