In one of my traveler games, there were big problems with a couple of players because they "knew" that computers would be ridiculusly prowerful by this era. When they found computer rooms on their deckplans they were aghast. When I forced them to make piloting rolls etc etc.
I used three main assumptions to allow them to relax into CT -
1) Moore's law fails in arround 2010 so transisters never break the 50 nm barrier and memory sticks never pass 1Gb
2) Every computer device has an OS internal to it as part of the production process. This means that all computer bits are very adaptable (ie you can plug some TL8 memory into your TL12 computer) - this OS is ubiquitous - we gave it a microsoft logo.
The OS of every device stops people copying things, requires human interaction for certain levels of "important" decisions etc - ie robots will clean a room - but can;t fire a gun.
3) People with computer skills know how to program "top level" languages. The skills required to write/build a computer from transisters up/ design chips etc are incredibly rare and there is so much comercial pressure, nobody is supplying a competing OS. That is players can write programs to do big picture stuff rather than the current "micro" problems - ie a player can write a program to drive a ground car allong a set route very easily and quickly (cause there is lots of internal support) and errors are likely to result in the cra getting lost or crashing rather than not moving at all.
How did other people handle the "computers should have solved this problem by now" issue?
PS This has a big effect on gene work - gene sequencing still takes a long time and explains the lack of extreme pantropy
I used three main assumptions to allow them to relax into CT -
1) Moore's law fails in arround 2010 so transisters never break the 50 nm barrier and memory sticks never pass 1Gb
2) Every computer device has an OS internal to it as part of the production process. This means that all computer bits are very adaptable (ie you can plug some TL8 memory into your TL12 computer) - this OS is ubiquitous - we gave it a microsoft logo.
The OS of every device stops people copying things, requires human interaction for certain levels of "important" decisions etc - ie robots will clean a room - but can;t fire a gun.
3) People with computer skills know how to program "top level" languages. The skills required to write/build a computer from transisters up/ design chips etc are incredibly rare and there is so much comercial pressure, nobody is supplying a competing OS. That is players can write programs to do big picture stuff rather than the current "micro" problems - ie a player can write a program to drive a ground car allong a set route very easily and quickly (cause there is lots of internal support) and errors are likely to result in the cra getting lost or crashing rather than not moving at all.
How did other people handle the "computers should have solved this problem by now" issue?
PS This has a big effect on gene work - gene sequencing still takes a long time and explains the lack of extreme pantropy