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Computer GM/Player Aid

Seemed this was starting to need it's own topic, so I'll risk opening it


I've coded several programs over the years that were designed to handle the tediously iterative bits of generating Traveller charater & world data, and I'm sure lots of you out there have as well. So, before I launch into my next one (the most ambitious to date actually) I wanted to know what people might want from such a system... especially as y'all have your own ideas.

Currently I have some rather kludgy tools that let me take a grayscale image and use it as a variable density map (white=100%, black=0%) to generate truly huge numbers of subsectors easily. I also have a viewer that lets you scroll through the generated spaces.

Code needs some cleanup to make it publishable, but it does work. Uses Tcl/Tk, so it should run on anything.

But what next?
PalmOS subsector mapper?
Massive data-driven web collective universe?
Simply making an XML DTD for keeping world info?

This last bit would be really usefull, as it would let us all share stuff easily.

Anyway, just my own scattered thoughts on the subject.
 
Originally posted by Sithriel:
Seemed this was starting to need it's own topic, so I'll risk opening it


I've coded several programs over the years that were designed to handle the tediously iterative bits of generating Traveller charater & world data, and I'm sure lots of you out there have as well. So, before I launch into my next one (the most ambitious to date actually) I wanted to know what people might want from such a system... especially as y'all have your own ideas.

Currently I have some rather kludgy tools that let me take a grayscale image and use it as a variable density map (white=100%, black=0%) to generate truly huge numbers of subsectors easily. I also have a viewer that lets you scroll through the generated spaces.

Code needs some cleanup to make it publishable, but it does work. Uses Tcl/Tk, so it should run on anything.

But what next?
PalmOS subsector mapper?
Massive data-driven web collective universe?
Simply making an XML DTD for keeping world info?

This last bit would be really usefull, as it would let us all share stuff easily.

Anyway, just my own scattered thoughts on the subject.
Hello.
Yes.
Not being a technobable junky what does most of the jargon in the above message mean.
If XMl Dtd means a database then YES but only if its readily available and cheep or even better free (not the database the program it runs on (excel)) Nearly everyone would have a copy of excel.
The db would need to be big enough to take the full system gen (stars, all planets and moons in a system).
Just an aside.
When the Gateway source book comes out its going to need to be huge (64 double sided pages with just the subsector maps and UWP's for the subsectors) if there are any right ups for planets like in T20 lite its going to run to 100's of pages.
It would be 200 pages for even one sector if they do a full system right up for each star (like the hand book).
BYE.
 
On another note, I'll use my Palm Zire71* to show players a rendering of planets they'll visit.

I think I'll get Fractal Terrain from those who makes Campain Cartographers... seems great for maps. Again, the palm will be helpfull for me to plot routes, notes etc.

Library Data could easily fit in many handheld database, and someone could code some Universal Profile Decoder (where each GM could select their Universal profile style and add their own, such as variation on extended Universal World Profile etc...)

* Any decent color screen handheald can be really usefull for this.
 
Vehicle building software. Starhip buildig software that will break down the volume into 1.5M squares. just my $.02
 
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