Battery Fire in General
I suggest that someone add to the errata: we need clarifying text on battery fire, separate from CommCasters.
Battery fire uses the ship's computers to concentrate a saturation attack. Any ship can do this, unless its ship's computer is disconnected (for example, due to battle damage, or sabotage, or to defend against DataCaster attacks).
Discussion on
whether battery fire is reasonable or not is better served in a Lone Star thread -- because the topic of battery fire and CommCasters in T5 is important and under-served in the master text, and we really need to get it straight and in the errata pile... I don't want distractions.
Using CommCasters
Errata and clarifying text missing.
T5 page 388 said:
CommCasters are dedicated information and communications links between the ships.
T5 page 408 said:
One ship must have a Comcaster and it has the Lead Weapon. Any other ships in the same Range Band may slave their weapons of the same type to the CommCaster.
...
Uncrewed Small Craft can be slaved to a Ship with a CommCaster.
(Previously (the "old draft"), a DataCaster was required to operate uncrewed small craft.)
The intent for sharing weapons and sensors was to require each communicating ship to have a CommCaster.
Page 408 changes that, and the caveat there is that the ship with the CommCaster is the ship with the Lead Weapon. So, it's better if you've also got the best chance of hitting.
The text on page 408 was deliberately changed between the "old draft" on the CD and the final text. Therefore, I suggest that Marc had changed his mind to make CommCasters more generally powerful. He needs to propagate this change back to page 388.
The next unanswered question is: can a ship be slaved to another ship with a CommCaster? This would allow for some reasonable extensions, such as Port Control at starports requiring ships to slave themselves to the starport CommCaster array for final approach.