Possibly one of the Traveller-universe reasons would be to provide fuel, perhaps refined fuel, taken from cometary ice and processed on site. A ship needing to refuel and only passing through the system would not need to enter a large 100D zone of any major body. In our solar system, jupiter family comets would work fine in most cases along with Oort cloud comets. These sorts of fueling stations might be quite popular when in systems that bridge a gap between other systems. Presuming accurate and precise jumps, an arriving starship would only need to travel about 10 minutes at 1g to get from the 100D comet limit (for a 10 km diameter comet) to the surface and 7 minutes or so outgoing, compared to a 6.63 hour flight from 100D from an earth like world at 1g.
I could retool a mining colony I've worked up as a 'space truck stop' and refinery combination.
Ajami Station,
property of Cometco Ltd.
UWP B010212-A
Starport B
Size: 0 (large comet)
atmosphere: trace
hydrosphere: 0 some small, temporary, localized thaws on icy surface
population: 100+ permanent residents, sometimes much higher transient population
government: corporate
law: no poison gas, bombs, body pistols, or energy weapons.
tech level 10
a ‘Wild West’ comet colony and starport/town
primary industries: starport services, mining volatiles, fuel refining
Corporate security men wear cloth armor and carry cudgels and either snub guns or shotguns. They protect company property and personnel, but seldom do anything about minor brawls, vice, and petty crime unless such things threaten profitable operations. Officers wear titanium steel comet logos/badges.
Gambling, video games, legal booze, illegal dope, and company employed prostitutes keep the belters/refinery workers happy— or at least numb.
A fusion power plant forms the living heart of the colony, providing the power without which life would be impossible. Access is restricted, of course!
Grav plates provide 1 g in habitat areas.
Jail cells are left at microgravity, with the air pumped out and prisoners kept in bulky, obsolete surplus vacc suits.
Quick turnaround on refueling and repair work is the name of the game, here. And if your ship needs more than an hour of work, why not drop by the cantina? Or visit the girls at the Lonely Luriani?
The refinery and mining operation is slowly eating away the place, so nobody plans on staying here forever. But plans have a way of falling though, and you can hear some hard luck stories in the local taverns from unemployed spacers, startown ‘escorts’, and mercs without a ticket.
Notes:
As the poster above suggests, this place needs to be on the route between two other systems, so it gets enough traffic to justify its existence, economically.
Cookie for anybody who knows where I got those jail cells.
naval and scout bases in system?